Exemple #1
0
        // void ProvideSpawnPoints(WaveManager waveManager)
        // {
        //  waveManager.SpawnPoints = new Dictionary<string, Vector2>();
        //  for (int i = 0; i < Curves.Count; i++)
        //  {
        //      waveManager.SpawnPoints.Add(Curves[i].name, Curves[i].FirstSegment);
        //  }
        // }

        public void AddCurve()
        {
            BezierCurve newCurve = Editor.Instantiate(BezierCurvePrefab).GetComponent <BezierCurve>();

            newCurve.transform.parent   = _transform;
            newCurve.transform.position = _transform.position;
            newCurve.gameObject.name    = DefaultName + newCurve.transform.GetSiblingIndex().ToString();
            newCurve.Init(_transform.position, this);

            Curves.Add(newCurve);
            if (Curves.Count == 1)
            {
                Selection.activeObject = Curves[0].gameObject;
            }
        }
Exemple #2
0
        public void Init(Vector2 centre, RoadCreator creator)
        {
            Curve = gameObject.AddComponent <BezierCurve>();
            Curve.Init(centre, creator);

            Material newMaterial = new Material(Shader.Find("Unlit/Transparent"));

            newMaterial.name  = gameObject.name;
            materialAssetPath = $"Assets/Materials/{newMaterial.name}.mat";
            if (!AssetDatabase.IsValidFolder(materialAssetPath))
            {
                AssetDatabase.CreateAsset(newMaterial, materialAssetPath);
            }

            MeshRenderer.sharedMaterial             = newMaterial;
            MeshRenderer.sharedMaterial.mainTexture = Texture;

            UpdatePath();
        }