Exemple #1
0
        private void Init()
        {
            Money = Config.InitialMoney;
            lastSpawn = DateTime.Now;
            spawn = 100;
            m = new Map(11, 6);
            st = DateTime.Now;
            Cannons = new List<Cannon>();

            Cannon1 c = new Cannon1(); c.position = new Vector2d(560, 80); Cannons.Add(c);

            c = new Cannon1(); c.position = new Vector2d(400, 200); Cannons.Add(c);
            c = new Cannon1(); c.position = new Vector2d(240, 100); Cannons.Add(c);
            c = new Cannon1(); c.position = new Vector2d(240, 180); Cannons.Add(c);
            c = new Cannon1(); c.position = new Vector2d(240, 240); Cannons.Add(c);

            Bullets = new List<Bullet>();

            Enemies = new LinkedList<Enemy>();
            Enemy a = new Enemy(); a.position = new Vector2d(0, 0);
            Enemies.AddFirst(a);
        }
Exemple #2
0
        void glControl1_MouseClick(object sender, MouseEventArgs e)
        {
            if (e.Button == MouseButtons.Left)
            {
                Cannon c = null;
                if (CanSwitcher == 1 && cann1.Enabled)
                {
                    c = new Cannon1();
                    Money -= Config.Cannon1Price;
                }
                else if (CanSwitcher == 2 && cann2.Enabled)
                {
                    c = new Cannon2();
                    Money -= Config.Cannon2Price;
                }
                else if (CanSwitcher == 3 && cann3.Enabled)
                {
                    c = new Cannon3();
                    Money -= Config.Cannon3Price;
                }
                if (c == null)
                    return;

                c.position = new Vector2d(e.X, glControl1.Height - e.Y);
                if (m.IsOffTrack(e.X, glControl1.Height - e.Y))
                    Cannons.Add(c);

            }
            else if (e.Button == MouseButtons.Right)
            {
                prew = DateTime.Now;
                preview = true;
                xx = e.X;
                yy = glControl1.Height - e.Y;
            }
        }