public void addEntity(model model) { if ((model is resource) && (resourceCount >= 3)) { //for upgrading? } else if ((model is resource) && (resourceCount < 3)) { resourceCount++; entities.Add(model); } else { entities.Add(model); } }
public bool IsCollisionBox(model model2) { if (this is projectile) { for (int meshIndex1 = 0; meshIndex1 < ((projectile)this).collisionModel.Meshes.Count; meshIndex1++) { BoundingBox box1 = UpdateBoundingBox(((projectile)this).collisionModel, this.getWorld()); for (int meshIndex2 = 0; meshIndex2 < model2.getModel().Meshes.Count; meshIndex2++) { BoundingBox box2 = UpdateBoundingBox(model2.getModel(), model2.getWorld()); if (box1.Intersects(box2)) return true; } } } else { for (int meshIndex1 = 0; meshIndex1 < this.getModel().Meshes.Count; meshIndex1++) { BoundingBox box1 = UpdateBoundingBox(this.getModel(), this.getWorld()); for (int meshIndex2 = 0; meshIndex2 < model2.getModel().Meshes.Count; meshIndex2++) { BoundingBox box2 = UpdateBoundingBox(model2.getModel(), model2.getWorld()); if (box1.Intersects(box2)) return true; } } } return false; }
public void removeEntity(model model) { entities.Remove(model); }
public bool IsCollision(model model2) { for (int meshIndex1 = 0; meshIndex1 < this.getModel().Meshes.Count; meshIndex1++) { BoundingSphere sphere1 = this.getModel().Meshes[meshIndex1].BoundingSphere; sphere1 = sphere1.Transform(this.getWorld()); for (int meshIndex2 = 0; meshIndex2 < model2.getModel().Meshes.Count; meshIndex2++) { BoundingSphere sphere2 = model2.getModel().Meshes[meshIndex2].BoundingSphere; sphere2 = sphere2.Transform(model2.getWorld()); if (sphere1.Intersects(sphere2)) return true; } } return false; }