void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: this.StructureEntry = ((Tourny2.Window2)(target)); return; case 2: this.FlowGrid = ((System.Windows.Controls.Grid)(target)); return; case 3: this.LevelsColumn = ((System.Windows.Controls.ColumnDefinition)(target)); return; case 4: this.UseAntesColumn1 = ((System.Windows.Controls.ColumnDefinition)(target)); return; case 5: this.AntesColumn1 = ((System.Windows.Controls.ColumnDefinition)(target)); return; case 6: this.SBColumn1 = ((System.Windows.Controls.ColumnDefinition)(target)); return; case 7: this.BBColumn1 = ((System.Windows.Controls.ColumnDefinition)(target)); return; case 8: this.LevelMinutesColumn = ((System.Windows.Controls.ColumnDefinition)(target)); return; case 9: this.DisplayGamesColumn = ((System.Windows.Controls.ColumnDefinition)(target)); return; case 10: this.CurrentGame = ((System.Windows.Controls.ColumnDefinition)(target)); return; case 11: this.AddOnColumn = ((System.Windows.Controls.ColumnDefinition)(target)); return; case 12: this.UseAntesColumn = ((System.Windows.Controls.Label)(target)); return; case 13: this.AntesColumn = ((System.Windows.Controls.Label)(target)); return; case 14: this.SBColumn = ((System.Windows.Controls.Label)(target)); return; case 15: this.BBColumn = ((System.Windows.Controls.Label)(target)); return; case 16: this.Levels_Column = ((System.Windows.Controls.Label)(target)); return; case 17: this.LevelTimeColumn = ((System.Windows.Controls.Label)(target)); return; case 18: this.ListGamesColumn = ((System.Windows.Controls.Label)(target)); return; case 19: this.CurrentGamesColumn = ((System.Windows.Controls.Label)(target)); return; case 20: this.AddBreak = ((System.Windows.Controls.Button)(target)); #line 133 "..\..\StructureEntry.xaml" this.AddBreak.Click += new System.Windows.RoutedEventHandler(this.button_Click); #line default #line hidden return; case 21: this.AddLevelButton = ((System.Windows.Controls.Button)(target)); #line 134 "..\..\StructureEntry.xaml" this.AddLevelButton.Click += new System.Windows.RoutedEventHandler(this.AddLevelButton_Click); #line default #line hidden return; case 22: this.SaveButton = ((System.Windows.Controls.Button)(target)); #line 135 "..\..\StructureEntry.xaml" this.SaveButton.Click += new System.Windows.RoutedEventHandler(this.Save_Clicked); #line default #line hidden return; case 23: this.Level = ((System.Windows.Controls.Label)(target)); return; case 24: this.AntesBox = ((System.Windows.Controls.CheckBox)(target)); #line 137 "..\..\StructureEntry.xaml" this.AntesBox.Checked += new System.Windows.RoutedEventHandler(this.AntesBox_Checked); #line default #line hidden #line 137 "..\..\StructureEntry.xaml" this.AntesBox.Unchecked += new System.Windows.RoutedEventHandler(this.AntesBox_Unchecked); #line default #line hidden return; case 25: this.EnterAntes = ((System.Windows.Controls.TextBox)(target)); #line 138 "..\..\StructureEntry.xaml" this.EnterAntes.KeyDown += new System.Windows.Input.KeyEventHandler(this.EnterAntes_KeyDown); #line default #line hidden #line 138 "..\..\StructureEntry.xaml" this.EnterAntes.TextChanged += new System.Windows.Controls.TextChangedEventHandler(this.EnterAntes_TextChanged); #line default #line hidden return; case 26: this.SBEntry = ((System.Windows.Controls.TextBox)(target)); #line 139 "..\..\StructureEntry.xaml" this.SBEntry.KeyDown += new System.Windows.Input.KeyEventHandler(this.SBEntry_KeyDown); #line default #line hidden #line 139 "..\..\StructureEntry.xaml" this.SBEntry.TextChanged += new System.Windows.Controls.TextChangedEventHandler(this.SBEntry_TextChanged); #line default #line hidden return; case 27: this.BBEntry = ((System.Windows.Controls.TextBox)(target)); #line 140 "..\..\StructureEntry.xaml" this.BBEntry.KeyDown += new System.Windows.Input.KeyEventHandler(this.BBEntry_KeyDown); #line default #line hidden #line 140 "..\..\StructureEntry.xaml" this.BBEntry.TextChanged += new System.Windows.Controls.TextChangedEventHandler(this.BBEntry_TextChanged); #line default #line hidden return; case 28: this.TimeEntry = ((System.Windows.Controls.TextBox)(target)); #line 141 "..\..\StructureEntry.xaml" this.TimeEntry.KeyDown += new System.Windows.Input.KeyEventHandler(this.TimeEntry_KeyDown); #line default #line hidden #line 141 "..\..\StructureEntry.xaml" this.TimeEntry.TextChanged += new System.Windows.Controls.TextChangedEventHandler(this.TimeEntry_TextChanged); #line default #line hidden return; case 29: this.ListGamesBox = ((System.Windows.Controls.CheckBox)(target)); #line 142 "..\..\StructureEntry.xaml" this.ListGamesBox.Checked += new System.Windows.RoutedEventHandler(this.ListGamesBox_Checked); #line default #line hidden #line 142 "..\..\StructureEntry.xaml" this.ListGamesBox.Unchecked += new System.Windows.RoutedEventHandler(this.ListGamesBox_Unchecked); #line default #line hidden return; case 30: this.GamesEntry = ((System.Windows.Controls.TextBox)(target)); #line 143 "..\..\StructureEntry.xaml" this.GamesEntry.TextChanged += new System.Windows.Controls.TextChangedEventHandler(this.GamesEntry_TextChanged); #line default #line hidden return; } this._contentLoaded = true; }
private void Blinds_Click(object sender, RoutedEventArgs e) //click blinds button { Window2 blinds = new Window2(); blinds.Show(); }