/// <summary> /// 设置Master的UI /// </summary> /// <param name="master"></param> /// <param name="card"></param> /// <param name="isSelectable"></param> public void setMaster(Master master, TouhouCardEngine.Card card, bool isSelectable = false) { CardSkinData skin = getSkin(card); master.Image.sprite = skin.image; master.LifePropNumber.asText.text = card.getCurrentLife(game).ToString(); //if (card.getCurrentLife() == card.getLife()) // HpText.color = Color.white; //else // HpText.color = Color.red; if (card.getAttack(game) > 0) { master.AttackPropNumber.asText.text = card.getAttack(game).ToString(); master.AttackPropNumber.asText.display(); master.AttackPropNumber.asText.display(); } else { master.AttackPropNumber.asText.hide(); master.AtkImage.hide(); } if (card.getArmor(game) > 0) { master.ArmorPropNumber.asText.text = card.getArmor(game).ToString(); master.ArmorPropNumber.display(); master.ArmorImage.display(); } else { master.ArmorPropNumber.asText.hide(); master.ArmorImage.hide(); } if (isSelectable) { // master.HighlightController = Master.Highlight.Yellow; master.onSelectableTrue.beforeAnim.Invoke(); master.onSelectableTrue.afterAnim.Invoke(); } else { master.onSelectableFalse.beforeAnim.Invoke(); master.onSelectableFalse.afterAnim.Invoke(); } if (card.getOwner() == player && game.currentPlayer == player && card.canAttack(game)) { // master.HighlightController = Master.Highlight.Green; master.onCanAttackTrue.beforeAnim.Invoke(); master.onCanAttackTrue.afterAnim.Invoke(); } else { // master.HighlightController = Master.Highlight.None; master.onCanAttackFalse.beforeAnim.Invoke(); master.onCanAttackFalse.afterAnim.Invoke(); } }
/// <summary> /// 创建一张手牌 /// </summary> /// <param name="card"></param> /// <param name="position">默认为-1也就是最右手</param> /// <returns></returns> public HandListItem createHand(TouhouCardEngine.Card card, int position = -1) { if (cardHandDic.ContainsKey(card)) { UberDebug.LogErrorChannel("UI", "手牌中已经存在" + card + "对应UI" + cardHandDic[card]); return(cardHandDic[card]); } UberDebug.LogChannel("UI", "创建手牌UI:" + card); HandListItem item; if (card.getOwner() == player) { item = ui.SelfHandList.addItem(); if (position >= 0) { ui.SelfHandList.defaultItem.rectTransform.SetAsFirstSibling(); item.rectTransform.SetSiblingIndex(position + 1); } item.isDragable = true; setCard(item.Card, card, true); } else { item = ui.EnemyHandList.addItem(); if (position >= 0) { ui.EnemyHandList.defaultItem.rectTransform.SetAsFirstSibling(); item.rectTransform.SetSiblingIndex(position + 1); } item.isDragable = false; setCard(item.Card, card, false); } item.gameObject.name = card.ToString(); item.onDrag.set(onDragHand); item.onEndDrag.set(onDragHandEnd); cardHandDic.Add(card, item); return(item); }