Exemple #1
0
    private void GetInput()
    {
        //for Touch
        if (Application.platform == RuntimePlatform.IPhonePlayer || Application.platform == RuntimePlatform.Android)
        {
            if (Input.touchCount == 1)
            {
                if (Input.GetTouch(0).phase == TouchPhase.Moved)
                {
                    moveVector = (Vector3)(Input.GetTouch(0).deltaPosition / 10.0f);
                    isClicked  = true;
                }
                else
                {
                    ResetInput();
                }
            }
            else if (Input.touchCount == 0)
            {
                ResetInput();
            }
        }

#if UNITY_STANDALONE_WIN
        else if (Application.platform == RuntimePlatform.WindowsPlayer && winTouch)
        {
            if (TouchScript.TouchManager.Instance.NumberOfTouches == 1)
            {
                TouchScript.TouchPoint tp = TouchScript.TouchManager.Instance.ActiveTouches[0];
                if (tp.Position != tp.PreviousPosition)
                {
                    moveVector = (Vector3)((tp.PreviousPosition - tp.Position) / 10.0f);
                    isClicked  = true;
                }
                else
                {
                    ResetInput();
                }
            }
            else if (TouchScript.TouchManager.Instance.NumberOfTouches == 0)
            {
                ResetInput();
            }
        }
#endif

        //for Mouse
        else
        {
            if (Input.GetMouseButton(0))
            {
                moveVector = new Vector3(Input.GetAxis("Mouse X"), Input.GetAxis("Mouse Y"), 0.0f);
                isClicked  = true;
            }
            else
            {
                ResetInput();
            }
        }
    }
Exemple #2
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        /// <summary>
        /// Registers a touch.
        /// </summary>
        /// <param name="position">Touch position.</param>
        /// <returns>Internal id of the new touch.</returns>
        public int BeginTouch(Vector2 position)
        {
            TouchPoint touch;

            lock (sync) {
                touch = new TouchPoint(nextTouchPointId++, position);
                touchesBegan.Add(touch);
            }
            return(touch.Id);
        }
        private bool shouldReceiveTouch(Gesture gesture, TouchPoint touch)
        {
            bool result = true;

            if (GlobalGestureDelegate != null)
            {
                result = GlobalGestureDelegate.ShouldReceiveTouch(gesture, touch);
            }
            return(result && gesture.ShouldReceiveTouch(touch));
        }
        /// <inheritdoc />
        public int BeginTouch(Vector2 position, Tags tags, IDictionary <string, System.Object> properties)
        {
            TouchPoint touch;

            lock (touchesBegan)
            {
                touch = new TouchPoint(nextTouchId++, position, tags, properties);
                touchesBegan.Add(touch);
            }
            return(touch.Id);
        }
Exemple #5
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        internal ITouch BeginTouch(Vector2 position, Tags tags)
        {
            TouchPoint touch;

            lock (touchesBegan)
            {
                touch = new TouchPoint(nextTouchId++, position, tags);
                touchesBegan.Add(touch);
            }
            return(touch);
        }
Exemple #6
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        /// <summary>
        /// Checks if the touch has hit something.
        /// </summary>
        /// <param name="touch">The touch.</param>
        /// <param name="hit">Output RaycastHit.</param>
        /// <param name="hitCamera">Output camera which was used to hit an object.</param>
        /// <returns>Object's transform which has been hit or null otherwise.</returns>
        public Transform GetHitTarget(TouchPoint touch, out RaycastHit hit, out Camera hitCamera)
        {
            hit       = new RaycastHit();
            hitCamera = null;

            if (HitCameras == null)
            {
                return(null);
            }

            foreach (var cam in HitCameras)
            {
                hitCamera = cam;
                var ray  = cam.ScreenPointToRay(new Vector3(touch.Position.x, touch.Position.y, cam.nearClipPlane));
                var hits = Physics.RaycastAll(ray);
                if (hits.Length == 0)
                {
                    continue;
                }

                var minDist = float.PositiveInfinity;
                foreach (var rayHit in hits)
                {
                    var dist = (rayHit.point - cam.transform.position).sqrMagnitude;
                    if (dist < minDist)
                    {
                        minDist = dist;
                        hit     = rayHit;
                    }
                }
                var hitTests = hit.transform.GetComponents <HitTest>();
                if (hitTests.Length == 0)
                {
                    return(hit.transform);
                }
                var result = true;
                foreach (var test in hitTests)
                {
                    result = test.IsHit(hit);
                    if (!result)
                    {
                        break;
                    }
                }
                if (result)
                {
                    return(hit.transform);
                }
            }

            return(null);
        }
Exemple #7
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        private void processTargetBegan(Transform target, TouchPoint touch)
        {
            var containingList = gestureListPool.Get();
            var endingList     = gestureListPool.Get();

            // gestures in the target's hierarchy which might affect gesture on the target
            getHierarchyContaining(target, containingList);
            // gestures on objects in the hierarchy from "root" to target
            getHierarchyEndingWith(target, endingList);
            var count = endingList.Count;

            for (var i = 0; i < count; i++)
            {
                var gesture = endingList[i];
                // WARNING! Gestures might change during this loop.
                // For example when one of them recognizes.
                if (!gestureIsActive(gesture))
                {
                    continue;
                }

                var canReceiveTouches = true;
                var activeCount       = containingList.Count;
                for (var j = 0; j < activeCount; j++)
                {
                    var activeGesture = containingList[j];

                    if (gesture == activeGesture)
                    {
                        continue;
                    }
                    if ((activeGesture.State == Gesture.GestureState.Began ||
                         activeGesture.State == Gesture.GestureState.Changed) &&
                        (canPreventGesture(activeGesture, gesture)))
                    {
                        // there's a started gesture which prevents this one
                        canReceiveTouches = false;
                        break;
                    }
                }

                if (canReceiveTouches && shouldReceiveTouch(gesture, touch))
                {
                    activeGestures.Add(gesture);
                }
            }

            gestureListPool.Release(containingList);
            gestureListPool.Release(endingList);
        }
Exemple #8
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        private bool checkLayers(TouchPoint touch)
        {
            foreach (var touchLayer in layers)
            {
                if (touchLayer == null)
                {
                    continue;
                }
                if (touchLayer.BeginTouch(touch))
                {
                    return(true);
                }
            }

            return(false);
        }
Exemple #9
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        private void update(TouchPoint touch, Action <Transform, TouchPoint> process,
                            Action <Gesture, TouchPoint> dispatch)
        {
            // WARNING! Arcane magic ahead!
            // gestures which got any touch points
            // needed because there's no order in dictionary
            activeGestures.Clear();

            if (touch.Target != null)
            {
                process(touch.Target, touch);
            }
            var count = activeGestures.Count;

            for (var i = 0; i < count; i++)
            {
                var gesture = activeGestures[i];
                if (gestureIsActive(gesture))
                {
                    dispatch(gesture, touch);
                }
            }
        }
Exemple #10
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        private void processTarget(Transform target, TouchPoint touch)
        {
            // gestures on objects in the hierarchy from "root" to target
            var endingList = gestureListPool.Get();

            getHierarchyEndingWith(target, endingList);

            var count = endingList.Count;

            for (var i = 0; i < count; i++)
            {
                var gesture = endingList[i];
                if (!gestureIsActive(gesture))
                {
                    continue;
                }

                if (gesture.HasTouch(touch))
                {
                    activeGestures.Add(gesture);
                }
            }
            gestureListPool.Release(endingList);
        }
Exemple #11
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                        }
                    }
                    if (touch == null) return;
                }
                touchesEnded.Add(touch);
            }
        }

        /// <summary>
        /// Checks if the touch has hit something.
        /// </summary>
Exemple #12
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 private void doUpdateCancelled(Gesture gesture, TouchPoint touch)
 {
     gesture.INTERNAL_TouchCancelled(touch);
 }
Exemple #13
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 private void doUpdateEnded(Gesture gesture, TouchPoint touch)
 {
     gesture.INTERNAL_TouchEnded(touch);
 }
Exemple #14
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        /// <inheritdoc />
        public bool Equals(TouchPoint other)
        {
            if (other == null)
                return false;

            return Id == other.Id;
        }
 private void doUpdateEnded(Gesture gesture, TouchPoint touch)
 {
     gesture.INTERNAL_TouchEnded(touch);
 }
 private void removeDebugFigureForTouch(TouchPoint touch)
 {
     GLDebug.RemoveFigure(TouchManager.DEBUG_GL_TOUCH + touch.Id);
 }
Exemple #17
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        private bool checkLayers(TouchPoint touch)
        {
            foreach (var touchLayer in layers)
            {
                if (touchLayer == null) continue;
                if (touchLayer.BeginTouch(touch)) return true;
            }

            return false;
        }
Exemple #18
0
 /// <summary>
 /// Registers a touch.
 /// </summary>
 /// <param name="position">Touch position.</param>
 /// <returns>Internal id of the new touch.</returns>
 public int BeginTouch(Vector2 position)
 {
     TouchPoint touch;
     lock (sync)
     {
         touch = new TouchPoint(nextTouchPointId++, position);
         touchesBegan.Add(touch);
     }
     return touch.Id;
 }
 private void addDebugFigureForTouch(TouchPoint touch)
 {
     GLDebug.DrawSquareScreenSpace(TouchManager.DEBUG_GL_TOUCH + touch.Id, touch.Position, 0, debugTouchSize,
                                   GLDebug.MULTIPLY, float.PositiveInfinity);
 }
 private void removeDebugFigureForTouch(TouchPoint touch)
 {
     GLDebug.RemoveFigure(TouchManager.DEBUG_GL_TOUCH + touch.Id);
 }
Exemple #21
0
    private void GetInput()
    {
        // for Touch
        if (Application.platform == RuntimePlatform.Android || Application.platform == RuntimePlatform.IPhonePlayer)
        {
            if (Input.touchCount >= grabTouchNum)
            {
                // カメラ操作のロック
                if (flyThroughCamera != null)
                {
                    flyThroughCamera.LockInput(this.gameObject);
                }
                if (pinchZoomCamera != null)
                {
                    pinchZoomCamera.LockInput(this.gameObject);
                }
                if (orbitCamera != null)
                {
                    orbitCamera.LockInput(this.gameObject);
                }

                // コンポーネントをOFF
                foreach (MonoBehaviour component in disableComponents)
                {
                    if (component != null)
                    {
                        component.enabled = false;
                    }
                }

                // ドラッグ量を計算
                float   touchesPosX          = (Input.GetTouch(0).position.x + Input.GetTouch(1).position.x + Input.GetTouch(2).position.x) / 3.0f;
                float   touchesPosY          = (Input.GetTouch(0).position.y + Input.GetTouch(1).position.y + Input.GetTouch(2).position.y) / 3.0f;
                Vector3 currentWorldTouchPos = renderCamera.ScreenToWorldPoint(new Vector3(touchesPosX, touchesPosY, 1000.0f));

                if (isFirstTouch)
                {
                    oldWorldTouchPos = currentWorldTouchPos;
                    isFirstTouch     = false;
                    return;
                }

                dragDelta        = currentWorldTouchPos - oldWorldTouchPos;
                oldWorldTouchPos = currentWorldTouchPos;
            }
            else
            {
                ResetInput();
            }
        }

#if UNITY_STANDALONE_WIN
        else if (Application.platform == RuntimePlatform.WindowsPlayer && winTouch)
        {
            if (TouchScript.TouchManager.Instance.NumberOfTouches >= grabTouchNum)
            {
                // カメラ操作のロック
                if (flyThroughCamera != null)
                {
                    flyThroughCamera.LockInput(this.gameObject);
                }
                if (pinchZoomCamera != null)
                {
                    pinchZoomCamera.LockInput(this.gameObject);
                }
                if (orbitCamera != null)
                {
                    orbitCamera.LockInput(this.gameObject);
                }

                // コンポーネントをOFF
                foreach (MonoBehaviour component in disableComponents)
                {
                    if (component != null)
                    {
                        component.enabled = false;
                    }
                }

                // ドラッグ量を計算
                TouchScript.TouchPoint tp0   = TouchScript.TouchManager.Instance.ActiveTouches[0];
                TouchScript.TouchPoint tp1   = TouchScript.TouchManager.Instance.ActiveTouches[1];
                TouchScript.TouchPoint tp2   = TouchScript.TouchManager.Instance.ActiveTouches[2];
                float   touchesPosX          = (tp0.Position.x + tp1.Position.x + tp2.Position.x) / 3.0f;
                float   touchesPosY          = (tp0.Position.y + tp1.Position.y + tp2.Position.y) / 3.0f;
                Vector3 currentWorldTouchPos = renderCamera.ScreenToWorldPoint(new Vector3(touchesPosX, touchesPosY, 1000.0f));

                if (isFirstTouch)
                {
                    oldWorldTouchPos = currentWorldTouchPos;
                    isFirstTouch     = false;
                    return;
                }

                dragDelta        = currentWorldTouchPos - oldWorldTouchPos;
                oldWorldTouchPos = currentWorldTouchPos;
            }
            else
            {
                ResetInput();
            }
        }
#endif

        // for Mouse
        else
        {
            if (Input.GetMouseButton(0) &&
                (Input.GetKey(KeyCode.LeftAlt) || Input.GetKey(KeyCode.RightAlt)) &&
                (Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift)))
            {
                // カメラ操作のロック
                if (flyThroughCamera != null)
                {
                    flyThroughCamera.LockInput(this.gameObject);
                }
                if (pinchZoomCamera != null)
                {
                    pinchZoomCamera.LockInput(this.gameObject);
                }
                if (orbitCamera != null)
                {
                    orbitCamera.LockInput(this.gameObject);
                }

                // コンポーネントをOFF
                foreach (MonoBehaviour component in disableComponents)
                {
                    if (component != null)
                    {
                        component.enabled = false;
                    }
                }

                // ドラッグ量を計算
                Vector3 currentWorldTouchPos = renderCamera.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, 1000.0f));

                if (isFirstTouch)
                {
                    oldWorldTouchPos = currentWorldTouchPos;
                    isFirstTouch     = false;
                    return;
                }

                dragDelta        = currentWorldTouchPos - oldWorldTouchPos;
                oldWorldTouchPos = currentWorldTouchPos;
            }
            else
            {
                ResetInput();
            }
        }
    }
 internal ITouch BeginTouch(Vector2 position, Tags tags)
 {
     TouchPoint touch;
     lock (touchesBegan)
     {
         touch = new TouchPoint(nextTouchId++, position, tags);
         touchesBegan.Add(touch);
     }
     return touch;
 }
Exemple #23
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 internal void IgnoreTouch(TouchPoint touch)
 {
 }
Exemple #24
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        /// <returns>Object's transform which has been hit or null otherwise.</returns>
        public Transform GetHitTarget(TouchPoint touch)
        {
            RaycastHit hit;
            Camera hitCamera;
            return GetHitTarget(touch, out hit, out hitCamera);
        }

        /// <summary>
        /// Checks if the touch has hit something.
        /// </summary>
        /// <param name="touch">The touch.</param>
        /// <param name="hit">Output RaycastHit.</param>
        /// <param name="hitCamera">Output camera which was used to hit an object.</param>
        /// <returns>Object's transform which has been hit or null otherwise.</returns>
        public Transform GetHitTarget(TouchPoint touch, out RaycastHit hit, out Camera hitCamera)
        {
            hit = new RaycastHit();
            hitCamera = null;

            if (HitCameras == null) return null;

            foreach (var cam in HitCameras) {
                hitCamera = cam;
                var ray = cam.ScreenPointToRay(new Vector3(touch.Position.x, touch.Position.y, cam.nearClipPlane));
                var hits = Physics.RaycastAll(ray);
                if (hits.Length == 0) continue;

                var minDist = float.PositiveInfinity;
                foreach (var rayHit in hits) {
                    var dist = (rayHit.point - cam.transform.position).sqrMagnitude;
                    if (dist < minDist) {
                        minDist = dist;
                        hit = rayHit;
                    }
                }
                var hitTests = hit.transform.GetComponents<HitTest>();
                if (hitTests.Length == 0) return hit.transform;
                var result = true;
                foreach (var test in hitTests) {
        private void update(TouchPoint touch, Action<Transform, TouchPoint> process,
                            Action<Gesture, TouchPoint> dispatch)
        {
            // WARNING! Arcane magic ahead!
            // gestures which got any touch points
            // needed because there's no order in dictionary
            activeGestures.Clear();

            if (touch.Target != null) process(touch.Target, touch);
            var count = activeGestures.Count;
            for (var i = 0; i < count; i++)
            {
                var gesture = activeGestures[i];
                if (gestureIsActive(gesture)) dispatch(gesture, touch);
            }
        }
Exemple #26
0
 internal void IgnoreTouch(TouchPoint touch)
 {
 }
        private void processTargetBegan(Transform target, TouchPoint touch)
        {
            var containingList = gestureListPool.Get();
            var endingList = gestureListPool.Get();

            // gestures in the target's hierarchy which might affect gesture on the target
            getHierarchyContaining(target, containingList);
            // gestures on objects in the hierarchy from "root" to target
            getHierarchyEndingWith(target, endingList);
            var count = endingList.Count;
            for (var i = 0; i < count; i++)
            {
                var gesture = endingList[i];
                // WARNING! Gestures might change during this loop.
                // For example when one of them recognizes.
                if (!gestureIsActive(gesture)) continue;

                var canReceiveTouches = true;
                var activeCount = containingList.Count;
                for (var j = 0; j < activeCount; j++)
                {
                    var activeGesture = containingList[j];

                    if (gesture == activeGesture) continue;
                    if ((activeGesture.State == Gesture.GestureState.Began ||
                         activeGesture.State == Gesture.GestureState.Changed) &&
                        (canPreventGesture(activeGesture, gesture)))
                    {
                        // there's a started gesture which prevents this one
                        canReceiveTouches = false;
                        break;
                    }
                }

                if (canReceiveTouches && shouldReceiveTouch(gesture, touch)) activeGestures.Add(gesture);
            }

            gestureListPool.Release(containingList);
            gestureListPool.Release(endingList);
        }
 private void addDebugFigureForTouch(TouchPoint touch)
 {
     GLDebug.DrawSquareScreenSpace(TouchManager.DEBUG_GL_TOUCH + touch.Id, touch.Position, 0, debugTouchSize,
         GLDebug.MULTIPLY, float.PositiveInfinity);
 }
Exemple #29
0
    /// <summary>
    /// 入力デバイスにより分岐する
    /// </summary>
    private void InputDevice()
    {
        isTouch    = true;
        touchCount = 0;

        //for WinTouch
        if (inputType == INPUT_TYPE.WTOUCH)
        {
#if UNITY_STANDALONE_WIN
            touchCount = TouchScript.TouchManager.Instance.NumberOfTouches;

            //1点目を入力として受付
            if (touchCount >= 1)
            {
                TouchScript.TouchPoint tp = TouchScript.TouchManager.Instance.ActiveTouches[0];
                Rect wrect = Utils.WindowsUtil.GetApplicationWindowRect();                 //not work in Editor.
                touchPosition = new Vector2(
                    (int)(((tp.Position.x / Screen.width) * Screen.currentResolution.width) - wrect.x),
                    Screen.height + (int)(((tp.Position.y / Screen.height) * Screen.currentResolution.height) - wrect.y));

                if (tp.Position == tp.PreviousPosition)
                {
                    if (isPressed)
                    {
                        phase = INPUT_PHASE.Moved;
                    }
                    else
                    {
                        phase = INPUT_PHASE.Began;
                    }
                }
                else
                {
                    phase = INPUT_PHASE.Moved;
                }
            }
            else
            {
                //Pressされた後にここにきたらReleaseとする
                if (isPressed)
                {
                    phase = INPUT_PHASE.Ended;
                }
                else
                {
                    phase         = INPUT_PHASE.NONE;
                    touchPosition = Vector3.zero;
                    isTouch       = false;
                }
            }
#endif
        }

        //for Mobile
        else if (inputType == INPUT_TYPE.INPUTTOUCH)
        {
            touchCount = Input.touchCount;

            if (touchCount >= 1)
            {
                touchPosition = Input.GetTouch(0).position;
                TouchPhase tphase = Input.GetTouch(0).phase;

                if (tphase == TouchPhase.Began)
                {
                    phase = INPUT_PHASE.Began;
                }
                else if (tphase == TouchPhase.Ended || tphase == TouchPhase.Canceled)
                {
                    phase = INPUT_PHASE.Ended;
                }
                else if (tphase == TouchPhase.Moved || tphase == TouchPhase.Stationary)
                {
                    phase = INPUT_PHASE.Moved;
                }
            }
            else
            {
                phase         = INPUT_PHASE.NONE;
                touchPosition = Vector3.zero;
                isTouch       = false;
            }
        }

        //for Mouse
        else if (inputType == INPUT_TYPE.MOUSE)
        {
            touchPosition = Input.mousePosition;

            if (Input.GetMouseButton(0))
            {
                if (Input.GetMouseButtonDown(0))
                {
                    phase = INPUT_PHASE.Began;
                }
                else
                {
                    phase = INPUT_PHASE.Moved;
                }

                touchCount = 1;
            }
            else if (Input.GetMouseButtonUp(0))
            {
                phase = INPUT_PHASE.Ended;
            }
            else
            {
                phase = INPUT_PHASE.NONE;
            }
        }

        if (touchCount < 0)
        {
            touchCount = 0;
        }
    }
 private void doUpdateBegan(Gesture gesture, TouchPoint touch)
 {
     gesture.INTERNAL_TouchBegan(touch);
 }
Exemple #31
0
 private void doUpdateBegan(Gesture gesture, TouchPoint touch)
 {
     gesture.INTERNAL_TouchBegan(touch);
 }
 private void doUpdateCancelled(Gesture gesture, TouchPoint touch)
 {
     gesture.INTERNAL_TouchCancelled(touch);
 }
 /// <inheritdoc />
 public int BeginTouch(Vector2 position, Tags tags, IDictionary<string, System.Object> properties)
 {
     TouchPoint touch;
     lock (touchesBegan)
     {
         touch = new TouchPoint(nextTouchId++, position, tags, properties);
         touchesBegan.Add(touch);
     }
     return touch.Id;
 }
        private void processTarget(Transform target, TouchPoint touch)
        {
            // gestures on objects in the hierarchy from "root" to target
            var endingList = gestureListPool.Get();
            getHierarchyEndingWith(target, endingList);

            var count = endingList.Count;
            for (var i = 0; i < count; i++)
            {
                var gesture = endingList[i];
                if (!gestureIsActive(gesture)) continue;

                if (gesture.HasTouch(touch)) activeGestures.Add(gesture);
            }
            gestureListPool.Release(endingList);
        }
    private void GetInput2()
    {
        // for Touch
        if (Application.platform == RuntimePlatform.IPhonePlayer || Application.platform == RuntimePlatform.Android)
        {
            if (Input.touchCount == 2)
            {
                if (lastFingerVec == Vector3.zero)
                {
                    lastFingerVec = (Input.GetTouch(0).position - Input.GetTouch(1).position).normalized;
                    lastFingerPos = (Input.GetTouch(0).position + Input.GetTouch(1).position) / 2.0f;
                }
                else
                {
                    moveVector = Vector3.zero;

                    // 回転
                    Vector3 now_vec = (Input.GetTouch(0).position - Input.GetTouch(1).position).normalized;
                    moveVector.x += Mathf.Rad2Deg * (Mathf.Atan2(lastFingerVec.y, lastFingerVec.x) - Mathf.Atan2(now_vec.y, now_vec.x));

                    float rot_x_max = 10.0f;
                    if (moveVector.x < rot_x_max)
                    {
                        moveVector.x = -rot_x_max;
                    }
                    if (rot_x_max < moveVector.x)
                    {
                        moveVector.x = rot_x_max;
                    }
                    lastFingerVec = now_vec;

                    // 傾き
                    Vector3 now_pos = (Input.GetTouch(0).position + Input.GetTouch(1).position) / 2.0f;
                    moveVector.y += (-100.0f * ((now_pos - lastFingerPos).y / Screen.height));
                    lastFingerPos = now_pos;
                }
            }
            else
            {
                ResetInput();
            }
        }

#if UNITY_STANDALONE_WIN
        else if (Application.platform == RuntimePlatform.WindowsPlayer && winTouch)
        {
            if (TouchScript.TouchManager.Instance.NumberOfTouches == 2)
            {
                TouchScript.TouchPoint pt0 = TouchScript.TouchManager.Instance.ActiveTouches[0];
                TouchScript.TouchPoint pt1 = TouchScript.TouchManager.Instance.ActiveTouches[1];

                if (lastFingerVec == Vector3.zero)
                {
                    lastFingerVec = (pt0.Position - pt1.Position).normalized;
                    lastFingerPos = (pt0.Position + pt1.Position) / 2.0f;
                }
                else
                {
                    moveVector = Vector3.zero;

                    // 回転
                    Vector3 now_vec = (pt0.Position - pt1.Position).normalized;
                    moveVector.x += Mathf.Rad2Deg * (Mathf.Atan2(lastFingerVec.y, lastFingerVec.x) - Mathf.Atan2(now_vec.y, now_vec.x));

                    float rot_x_max = 10.0f;
                    if (moveVector.x < rot_x_max)
                    {
                        moveVector.x = -rot_x_max;
                    }
                    if (rot_x_max < moveVector.x)
                    {
                        moveVector.x = rot_x_max;
                    }
                    lastFingerVec = now_vec;

                    // 傾き
                    Vector3 now_pos = (pt0.Position + pt1.Position) / 2.0f;
                    moveVector.y += (-100.0f * ((now_pos - lastFingerPos).y / Screen.height));
                    lastFingerPos = now_pos;
                }
            }
            else
            {
                ResetInput();
            }
        }
#endif

        // for Mouse
        else
        {
            moveVector = Vector3.zero;

            if (Input.GetMouseButton(1))
            {
                // 回転
                moveVector.x = (oldMousePosition.x - Input.mousePosition.x) * ratioForMouse;

                // 傾き
                moveVector.y = (oldMousePosition.y - Input.mousePosition.y) * ratioForMouse;
            }
            else
            {
                ResetInput();
            }

            oldMousePosition = Input.mousePosition;
        }
    }
 private bool shouldReceiveTouch(Gesture gesture, TouchPoint touch)
 {
     bool result = true;
     if (GlobalGestureDelegate != null) result = GlobalGestureDelegate.ShouldReceiveTouch(gesture, touch);
     return result && gesture.ShouldReceiveTouch(touch);
 }
Exemple #37
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 /// <summary>
 /// Returns cached instance of EventArgs.
 /// This cached EventArgs is reused throughout the library not to alocate new ones on every call.
 /// </summary>
 /// <param name="touch"> Touch for the event. </param>
 /// <returns>Cached EventArgs object.</returns>
 public static TouchEventArgs GetCachedEventArgs(TouchPoint touch)
 {
     if (instance == null) instance = new TouchEventArgs();
     instance.Touch = touch;
     return instance;
 }