Inheritance: TouchScript.Gestures.Base.TransformGestureBase, ITransformGesture
        protected override void OnUnityStart()
        {
            pressGesture = TapArea.GetComponent<PressGesture>();
            transformGesture = TapArea.GetComponent<TransformGesture>();
            releaseGesture = TapArea.GetComponent<ReleaseGesture>();

            pressGesture.Pressed += Pressed;
            transformGesture.StateChanged += (o, e) => { if (e.State == Gesture.GestureState.Changed) Transformed(); };
            releaseGesture.Released += Released;
        }
Exemple #2
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        private void OnEnable()
        {
            gesture = GetComponent<TransformGesture>();
            transformer = GetComponent<Transformer>();
            rb = GetComponent<Rigidbody>();

            transformer.enabled = false;
            rb.isKinematic = false;
            gesture.TransformStarted += transformStartedHandler;
            gesture.TransformCompleted += transformCompletedHandler;
        }
        protected override void OnUnityStart()
        {
            transformGesture = TapArea.GetComponent<TransformGesture>();
            pressGesture = TapArea.GetComponent<PressGesture>();
            releaseGesture = TapArea.GetComponent<ReleaseGesture>();

            transformGesture.StateChanged += TransformStateChanged;
            pressGesture.Pressed += Pressed;

            releaseGesture.Released += Released;

            ArmySpawner.AllDestroyed += ArmySpawnerOnAllDestroyed;
            ArmySpawner.CollidedWithPlayer += ArmySpawnerOnCollidedWithPlayer;
        }