Exemple #1
0
        public CGRect AddPointOfType(PointType pointType, UITouch touch)
        {
            var previousPoint = Points.LastOrDefault ();
            var previousSequenceNumber = previousPoint != null ? previousPoint.SequenceNumber : -1;
            var point = new LinePoint (touch, previousSequenceNumber + 1, pointType);

            if (point.EstimationUpdateIndex != null && point.EstimatedPropertiesExpectingUpdates != 0)
                pointsWaitingForUpdatesByEstimationIndex [point.EstimationUpdateIndex] = point;

            Points.Add (point);
            return UpdateRectForLinePoint (point, previousPoint);
        }
		public CGRect AddPointAtLocation (CGPoint location, CGPoint preciseLocation, nfloat force, double timestamp, PointType type)
		{
			var point = new LinePoint (timestamp, force, location, preciseLocation, type);
			var updateRect = UpdateRectForLinePoint (point);

			var last = points.LastOrDefault ();
			if (last != null) {
				var lastRect = UpdateRectForLinePoint (last);
				updateRect.UnionWith (lastRect);
			}

			points.Add (point);
			return updateRect;
		}
		static CGRect UpdateRectForLinePoint (LinePoint point)
		{
			var rect = new CGRect (point.Location, CGSize.Empty);

			// The negative magnitude ensures an outset rectangle
			var magnitude = -3 * point.Magnitude - 2;
			rect = rect.Inset (magnitude, magnitude);

			return rect;
		}
Exemple #4
0
        static CGRect UpdateRectForLinePoint(LinePoint point, LinePoint previousPoint)
        {
            var rect = new CGRect (point.Location, CGSize.Empty);
            var pointMagnitude = point.Magnitude;

            if (previousPoint != null) {
                pointMagnitude = NMath.Max (pointMagnitude, previousPoint.Magnitude);
                rect = rect.UnionWith (new CGRect (previousPoint.Location, CGSize.Empty));
            }

            // The negative magnitude ensures an outset rectangle.
            var magnitude = -3 * pointMagnitude - 2;
            rect = rect.Inset (magnitude, magnitude);

            return rect;
        }
Exemple #5
0
        public void DrawInContext(CGContext context, bool isDebuggingEnabled, bool usePreciseLocation)
        {
            LinePoint maybePriorPoint = null;

            foreach (var point in points)
            {
                if (maybePriorPoint == null)
                {
                    maybePriorPoint = point;
                    continue;
                }

                var priorPoint = maybePriorPoint;

                var color = UIColor.Black;

                if (isDebuggingEnabled)
                {
                    if (point.Properties.Contains(PointType.Cancelled))
                    {
                        color = UIColor.Red;
                    }
                    else if (point.Properties.Contains(PointType.NeedsUpdate))
                    {
                        color = UIColor.Orange;
                    }
                    else if (point.Properties.Contains(PointType.Finger))
                    {
                        color = UIColor.Purple;
                    }
                    else if (point.Properties.Contains(PointType.Coalesced))
                    {
                        color = UIColor.Green;
                    }
                    else if (point.Properties.Contains(PointType.Predicted))
                    {
                        color = UIColor.Blue;
                    }
                }
                else
                {
                    if (point.Properties.Contains(PointType.Cancelled))
                    {
                        color = UIColor.Clear;
                    }
                    else if (point.Properties.Contains(PointType.Finger))
                    {
                        color = UIColor.Purple;
                    }
                    if (point.Properties.Contains(PointType.Predicted) && !point.Properties.Contains(PointType.Cancelled))
                    {
                        color = color.ColorWithAlpha(0.5f);
                    }
                }

                var location      = usePreciseLocation ? point.PreciseLocation : point.Location;
                var priorLocation = usePreciseLocation ? priorPoint.PreciseLocation : priorPoint.Location;

                context.SetStrokeColor(color.CGColor);
                context.BeginPath();
                context.MoveTo(priorLocation.X, priorLocation.Y);
                context.AddLineToPoint(location.X, location.Y);
                context.SetLineWidth(point.Magnitude);
                context.StrokePath();

                maybePriorPoint = point;
            }
        }