/*
         * This method will create the fixtures specific to our DJ setup.  This would not be called if someone else was using the software.
         */
        private static void GenerateDefaultFixtures()
        {
            #region PARs
            DimmableFixture par1 = new DimmableFixture("par1", 1);
            DimmableFixture par2 = new DimmableFixture("par2", 2);
            DimmableFixture par3 = new DimmableFixture("par3", 3);
            DimmableFixture par4 = new DimmableFixture("par4", 4);
            DimmableFixture par5 = new DimmableFixture("par5", 5);
            DimmableFixture par6 = new DimmableFixture("par6", 6);
            DimmableFixture par7 = new DimmableFixture("par7", 7);
            DimmableFixture par8 = new DimmableFixture("par8", 8);
            //Controller.Fixtures.Add(par1);
            //Controller.Fixtures.Add(par2);
            //Controller.Fixtures.Add(par3);
            //Controller.Fixtures.Add(par4);
            //Controller.Fixtures.Add(par5);
            //Controller.Fixtures.Add(par6);
            //Controller.Fixtures.Add(par7);
            //Controller.Fixtures.Add(par8);
            #endregion

            #region LEDs
            //LedParFixture led1 = new LedParFixture("led1", 17);
            //LedParFixture led2 = new LedParFixture("led2", 20);
            //LedParFixture led3 = new LedParFixture("led3", 23);
            //LedParFixture led4 = new LedParFixture("led4", 26);
            LedParFixture led1 = new LedParFixture("led1", 17);
            LedParFixture led2 = new LedParFixture("led2", 20);
            LedParFixture led3 = new LedParFixture("led3", 23);
            LedParFixture led4 = new LedParFixture("led4", 26);
            //Controller.Fixtures.Add(led1);
            //Controller.Fixtures.Add(led2);
            //Controller.Fixtures.Add(led3);
            //Controller.Fixtures.Add(led4);
            #endregion

            #region Others
            StrobeFixture strobe1 = new StrobeFixture("strobe1", 29);
            DimmableFixture mine1 = new DimmableFixture("mine1", 9);
            DimmableFixture mine2 = new DimmableFixture("mine2", 13);
            DimmableFixture rope1 = new DimmableFixture("rope1", 11);
            DimmableFixture rope2 = new DimmableFixture("rope2", 15);
            RevoXpressFixture revo = new RevoXpressFixture("revo", 31);
            DimmableFixture disco = new DimmableFixture("disco", 12);
            //Controller.Fixtures.Add(strobe1);
            //Controller.Fixtures.Add(mine1);
            //Controller.Fixtures.Add(mine2);
            //Controller.Fixtures.Add(rope1);
            //Controller.Fixtures.Add(rope2);
            //Controller.Fixtures.Add(revo);
            //Controller.Fixtures.Add(disco);
            Controller.Fixtures.Clear();
            Qspot260Fixture qspot = new Qspot260Fixture("qspot1", 51);
            Controller.Fixtures.Add(qspot);
            Qspot260Fixture qspot2 = new Qspot260Fixture("qspot2", 65);
            Controller.Fixtures.Add(qspot2);
            #endregion

            #region Add To Lists
            //pars.Add(par1);
            //pars.Add(par2);
            //pars.Add(par3);
            //pars.Add(par4);
            //pars.Add(par5);
            //pars.Add(par6);
            //pars.Add(par7);
            //pars.Add(par8);
            //led.Add(led1);
            //led.Add(led2);
            //led.Add(led3);
            //led.Add(led4);
            #endregion
        }
Exemple #2
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        /*
         * This method will create the fixtures specific to our DJ setup.  This would not be called if someone else was using the software.
         */
        private static void GenerateDefaultFixtures()
        {
            #region PARs
            DimmableFixture par1 = new DimmableFixture("par1", 1);
            DimmableFixture par2 = new DimmableFixture("par2", 2);
            DimmableFixture par3 = new DimmableFixture("par3", 3);
            DimmableFixture par4 = new DimmableFixture("par4", 4);
            DimmableFixture par5 = new DimmableFixture("par5", 5);
            DimmableFixture par6 = new DimmableFixture("par6", 6);
            DimmableFixture par7 = new DimmableFixture("par7", 7);
            DimmableFixture par8 = new DimmableFixture("par8", 8);
            //Controller.Fixtures.Add(par1);
            //Controller.Fixtures.Add(par2);
            //Controller.Fixtures.Add(par3);
            //Controller.Fixtures.Add(par4);
            //Controller.Fixtures.Add(par5);
            //Controller.Fixtures.Add(par6);
            //Controller.Fixtures.Add(par7);
            //Controller.Fixtures.Add(par8);
            #endregion

            #region LEDs
            //LedParFixture led1 = new LedParFixture("led1", 17);
            //LedParFixture led2 = new LedParFixture("led2", 20);
            //LedParFixture led3 = new LedParFixture("led3", 23);
            //LedParFixture led4 = new LedParFixture("led4", 26);
            LedParFixture led1 = new LedParFixture("led1", 17);
            LedParFixture led2 = new LedParFixture("led2", 20);
            LedParFixture led3 = new LedParFixture("led3", 23);
            LedParFixture led4 = new LedParFixture("led4", 26);
            //Controller.Fixtures.Add(led1);
            //Controller.Fixtures.Add(led2);
            //Controller.Fixtures.Add(led3);
            //Controller.Fixtures.Add(led4);
            #endregion

            #region Others
            StrobeFixture     strobe1 = new StrobeFixture("strobe1", 29);
            DimmableFixture   mine1   = new DimmableFixture("mine1", 9);
            DimmableFixture   mine2   = new DimmableFixture("mine2", 13);
            DimmableFixture   rope1   = new DimmableFixture("rope1", 11);
            DimmableFixture   rope2   = new DimmableFixture("rope2", 15);
            RevoXpressFixture revo    = new RevoXpressFixture("revo", 31);
            DimmableFixture   disco   = new DimmableFixture("disco", 12);
            //Controller.Fixtures.Add(strobe1);
            //Controller.Fixtures.Add(mine1);
            //Controller.Fixtures.Add(mine2);
            //Controller.Fixtures.Add(rope1);
            //Controller.Fixtures.Add(rope2);
            //Controller.Fixtures.Add(revo);
            //Controller.Fixtures.Add(disco);
            Controller.Fixtures.Clear();
            Qspot260Fixture qspot = new Qspot260Fixture("qspot1", 51);
            Controller.Fixtures.Add(qspot);
            Qspot260Fixture qspot2 = new Qspot260Fixture("qspot2", 65);
            Controller.Fixtures.Add(qspot2);
            #endregion

            #region Add To Lists
            //pars.Add(par1);
            //pars.Add(par2);
            //pars.Add(par3);
            //pars.Add(par4);
            //pars.Add(par5);
            //pars.Add(par6);
            //pars.Add(par7);
            //pars.Add(par8);
            //led.Add(led1);
            //led.Add(led2);
            //led.Add(led3);
            //led.Add(led4);
            #endregion
        }