Exemple #1
0
        public void Update()
        {
            if ((Input.GetKeyDown(KeyCode.Escape) && config.enableEscapePause) && (HighLogic.LoadedScene == GameScenes.SPACECENTER || HighLogic.LoadedScene == GameScenes.EDITOR))
            {
                paused = !paused;
                if (subscene)
                {
                    if (paused)
                    {
                        InputLockManager.SetControlLock(ControlTypes.All, "TotalTime");
                    }
                    else
                    {
                        InputLockManager.RemoveControlLock("TotalTime");
                    }
                }
            }
            if (Input.GetKeyDown(KeyCode.F2))
            {
                F2 = !F2;
            }
            if (gui == null)
            {
                gui = this.gameObject.AddComponent <MainMenuGui> ();
                gui.UpdateToolbarStock();
                gui.SetConfigVisible(false);
            }

            if (HighLogic.LoadedScene != GameScenes.MAINMENU)
            {
                if (MainMenuGui.TT_Button == null)
                {
                    GameEvents.onGUIApplicationLauncherReady.Add(gui.OnGUIApplicationLauncherReady);
                }
                gui.OnGUIShowApplicationLauncher();
            }
        }
        public void Update()
        {
            if ((Input.GetKeyDown (KeyCode.Escape) && config.enableEscapePause) && (HighLogic.LoadedScene == GameScenes.SPACECENTER || HighLogic.LoadedScene == GameScenes.EDITOR)) {
                    paused = !paused;
                if (subscene) {
                    if (paused)
                        InputLockManager.SetControlLock (ControlTypes.All, "TotalTime");
                    else
                        InputLockManager.RemoveControlLock ("TotalTime");
                }

            }
            if (Input.GetKeyDown (KeyCode.F2))
                F2 = !F2;
            if (gui == null) {
                gui = this.gameObject.AddComponent<MainMenuGui> ();
                gui.UpdateToolbarStock ();
                gui.SetConfigVisible (false);

            }

            if (HighLogic.LoadedScene != GameScenes.MAINMENU) {
                if (MainMenuGui.TT_Button == null)
                    GameEvents.onGUIApplicationLauncherReady.Add (gui.OnGUIApplicationLauncherReady);
                gui.OnGUIShowApplicationLauncher ();
            }
        }