Exemple #1
0
		/// <summary>
		/// Creates the vertex buffer which includes all four ring fixup vertices.
		/// There is a fixup on each side of the level, in the middle.
		/// </summary>
		/// <param name="pGraphicsDevice"></param>
		private void CreateSharedVertexBuffer(GraphicsDevice pGraphicsDevice)
		{
			// create vertices
			TerrainVertex.Shared[] pVertices = new TerrainVertex.Shared[Settings.EDGE_STITCHES_NUM_VERTICES];

			int nCounter = 0;

			// bottom side
			for (short x = 0; x < Settings.GRID_SIZE_N; x++)
			{
				pVertices[nCounter++] = new TerrainVertex.Shared(x, 0);
			}

			// right side
			for (short y = 1; y < Settings.GRID_SIZE_N; y++)
			{
				pVertices[nCounter++] = new TerrainVertex.Shared(Settings.GRID_SIZE_N_MINUS_ONE, y);
			}

			// top side
			for (short x = Settings.GRID_SIZE_N_MINUS_ONE - 1; x >= 0; x--)
			{
				pVertices[nCounter++] = new TerrainVertex.Shared(x, Settings.GRID_SIZE_N_MINUS_ONE);
			}

			// left side
			for (short y = Settings.GRID_SIZE_N_MINUS_ONE - 1; y >= 0; y--)
			{
				pVertices[nCounter++] = new TerrainVertex.Shared(0, y);
			}

			// create shared vertex buffer
			m_pSharedVertexBuffer = new VertexBuffer(
				pGraphicsDevice,
				TerrainVertex.Shared.VertexDeclaration,
				Settings.EDGE_STITCHES_NUM_VERTICES,
				BufferUsage.None);

			m_pSharedVertexBuffer.SetData(pVertices);
		}
Exemple #2
0
		private void CreateSharedVertexBuffer(GraphicsDevice pGraphicsDevice, WhichInteriorTrim eWhichInteriorTrim)
		{
			// create vertices
			TerrainVertex.Shared[] pVertices = new TerrainVertex.Shared[Settings.INTERIOR_TRIM_NUM_VERTICES];

			switch (eWhichInteriorTrim)
			{
				case WhichInteriorTrim.TopLeft:
					PopulateVerticesTopLeft(pVertices);
					break;
				case WhichInteriorTrim.TopRight:
					PopulateVerticesTopRight(pVertices);
					break;
				case WhichInteriorTrim.BottomLeft:
					PopulateVerticesBottomLeft(pVertices);
					break;
				case WhichInteriorTrim.BottomRight:
					PopulateVerticesBottomRight(pVertices);
					break;
			}

			// create shared vertex buffer
			m_pSharedVertexBuffers[(int) eWhichInteriorTrim] = new VertexBuffer(
				pGraphicsDevice,
				TerrainVertex.Shared.VertexDeclaration,
				Settings.INTERIOR_TRIM_NUM_VERTICES,
				BufferUsage.None);

			m_pSharedVertexBuffers[(int) eWhichInteriorTrim].SetData(pVertices);
		}
Exemple #3
0
		/// <summary>
		/// Creates the vertex buffer for the bottom right interior trim
		/// </summary>
		/// <param name="pGraphicsDevice"></param>
		private void PopulateVerticesBottomRight(TerrainVertex.Shared[] pVertices)
		{
			int nCounter = 0;

			// bottom segment
			for (short y = Settings.BLOCK_SIZE_M_MINUS_ONE; y < Settings.BLOCK_SIZE_M + 1; y++)
			{
				for (short x = Settings.BLOCK_SIZE_M_MINUS_ONE; x < Settings.GRID_SIZE_N - Settings.BLOCK_SIZE_M_MINUS_ONE; x++)
				{
					// write shared data
					pVertices[nCounter++] = new TerrainVertex.Shared(x, y);
				}
			}

			// right segment
			for (short y = Settings.BLOCK_SIZE_M; y < (3 * Settings.BLOCK_SIZE_M); y++)
			{
				for (short x = Settings.GRID_SIZE_N - Settings.BLOCK_SIZE_M - 1; x < Settings.GRID_SIZE_N - Settings.BLOCK_SIZE_M_MINUS_ONE; x++)
				{
					// write shared data
					pVertices[nCounter++] = new TerrainVertex.Shared(x, y);
				}
			}
		}
Exemple #4
0
		/// <summary>
		/// Creates the vertex buffer which includes all four ring fixup vertices.
		/// There is a fixup on each side of the level, in the middle.
		/// </summary>
		/// <param name="pGraphicsDevice"></param>
		private void CreateSharedVertexBuffer(GraphicsDevice pGraphicsDevice)
		{
			// create vertices
			TerrainVertex.Shared[] pVertices = new TerrainVertex.Shared[Settings.RING_FIXUPS_NUM_VERTICES];

			int nCounter = 0;

			// left side
			for (short y = Settings.BLOCK_SIZE_M_MINUS_ONE * 2; y < (Settings.BLOCK_SIZE_M_MINUS_ONE * 2) + 3; y++)
			{
				for (short x = 0; x < Settings.BLOCK_SIZE_M; x++)
				{
					// write shared data
					pVertices[nCounter++] = new TerrainVertex.Shared(x, y);
				}
			}

			// top side
			for (short y = Settings.GRID_SIZE_N_MINUS_ONE - Settings.BLOCK_SIZE_M_MINUS_ONE; y < Settings.GRID_SIZE_N; y++)
			{
				for (short x = Settings.BLOCK_SIZE_M_MINUS_ONE * 2; x < (Settings.BLOCK_SIZE_M_MINUS_ONE * 2) + 3; x++)
				{
					// write shared data
					pVertices[nCounter++] = new TerrainVertex.Shared(x, y);
				}
			}

			// right side
			for (short y = Settings.BLOCK_SIZE_M_MINUS_ONE * 2; y < (Settings.BLOCK_SIZE_M_MINUS_ONE * 2) + 3; y++)
			{
				for (short x = Settings.GRID_SIZE_N_MINUS_ONE - Settings.BLOCK_SIZE_M_MINUS_ONE; x < Settings.GRID_SIZE_N; x++)
				{
					// write shared data
					pVertices[nCounter++] = new TerrainVertex.Shared(x, y);
				}
			}

			// bottom side
			for (short y = 0; y < Settings.BLOCK_SIZE_M; y++)
			{
				for (short x = Settings.BLOCK_SIZE_M_MINUS_ONE * 2; x < (Settings.BLOCK_SIZE_M_MINUS_ONE * 2) + 3; x++)
				{
					// write shared data
					pVertices[nCounter++] = new TerrainVertex.Shared(x, y);
				}
			}

			// create shared vertex buffer
			m_pSharedVertexBuffer = new VertexBuffer(
				pGraphicsDevice,
				TerrainVertex.Shared.VertexDeclaration,
				Settings.RING_FIXUPS_NUM_VERTICES,
				BufferUsage.None);

			m_pSharedVertexBuffer.SetData<TerrainVertex.Shared>(pVertices);
		}
Exemple #5
0
		private void CreateSharedVertexBuffer(GraphicsDevice pGraphicsDevice)
		{
			// create vertices
			TerrainVertex.Shared[] pVertices = new TerrainVertex.Shared[Settings.BLOCK_NUM_VERTICES];

			int nCounter = 0;
			for (short y = 0; y < Settings.BLOCK_SIZE_M; y++)
			{
				for (short x = 0; x < Settings.BLOCK_SIZE_M; x++)
				{
					// write shared data
					pVertices[nCounter++] = new TerrainVertex.Shared(x, y);
				}
			}

			// create shared vertex buffer
			m_pSharedVertexBuffer = new VertexBuffer(
				pGraphicsDevice,
				TerrainVertex.Shared.VertexDeclaration,
				Settings.BLOCK_NUM_VERTICES,
				BufferUsage.None);

			m_pSharedVertexBuffer.SetData<TerrainVertex.Shared>(pVertices);
		}