public TorchClient() { Config = new TorchClientConfig(); var sessionManager = Managers.GetManager <ITorchSessionManager>(); sessionManager.AddFactory((x) => MyMultiplayer.Static is MyMultiplayerLobby ? new MultiplayerManagerLobby(this) : null); sessionManager.AddFactory((x) => MyMultiplayer.Static is MyMultiplayerClientBase ? new MultiplayerManagerClient(this) : null); }
public TorchClient() { Config = new TorchClientConfig(); }