/// <summary>
        ///
        /// </summary>
        /// <param name="sweepInt"></param>
        public void Add(SweepLineInterval sweepInt)
        {
            SweepLineEvent insertEvent = new SweepLineEvent(sweepInt.Min, null, sweepInt);

            events.Add(insertEvent);
            events.Add(new SweepLineEvent(sweepInt.Max, insertEvent, sweepInt));
        }
Exemple #2
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 /// <summary>
 /// 
 /// </summary>
 /// <param name="x"></param>
 /// <param name="insertEvent"></param>
 /// <param name="sweepInt"></param>
 public SweepLineEvent(double x, SweepLineEvent insertEvent, SweepLineInterval sweepInt)
 {
     xValue = x;
     this.insertEvent = insertEvent;
     if (insertEvent != null)
          eventType = SweepLineEvents.Delete;
     else eventType = SweepLineEvents.Insert;
     this.sweepInt = sweepInt;
 }
 /// <summary>
 ///
 /// </summary>
 /// <param name="x"></param>
 /// <param name="insertEvent"></param>
 /// <param name="sweepInt"></param>
 public SweepLineEvent(double x, SweepLineEvent insertEvent, SweepLineInterval sweepInt)
 {
     xValue           = x;
     this.insertEvent = insertEvent;
     if (insertEvent != null)
     {
         eventType = SweepLineEvents.Delete;
     }
     else
     {
         eventType = SweepLineEvents.Insert;
     }
     this.sweepInt = sweepInt;
 }
        /// <summary>
        ///
        /// </summary>
        /// <param name="action"></param>
        public void ComputeOverlaps(ISweepLineOverlapAction action)
        {
            nOverlaps = 0;
            BuildIndex();

            for (int i = 0; i < events.Count; i++)
            {
                SweepLineEvent ev = (SweepLineEvent)events[i];
                if (ev.IsInsert)
                {
                    ProcessOverlaps(i, ev.DeleteEventIndex, ev.Interval, action);
                }
            }
        }
 /// <summary>
 /// Because Delete Events have a link to their corresponding Insert event,
 /// it is possible to compute exactly the range of events which must be
 /// compared to a given Insert event object.
 /// </summary>
 private void BuildIndex()
 {
     if (indexBuilt)
     {
         return;
     }
     events.Sort();
     for (int i = 0; i < events.Count; i++)
     {
         SweepLineEvent ev = (SweepLineEvent)events[i];
         if (ev.IsDelete)
         {
             ev.InsertEvent.DeleteEventIndex = i;
         }
     }
     indexBuilt = true;
 }
 /// <summary>
 ///
 /// </summary>
 /// <param name="start"></param>
 /// <param name="end"></param>
 /// <param name="s0"></param>
 /// <param name="action"></param>
 private void ProcessOverlaps(int start, int end, SweepLineInterval s0, ISweepLineOverlapAction action)
 {
     /*
      * Since we might need to test for self-intersections,
      * include current insert event object in list of event objects to test.
      * Last index can be skipped, because it must be a Delete event.
      */
     for (int i = start; i < end; i++)
     {
         SweepLineEvent ev = (SweepLineEvent)events[i];
         if (ev.IsInsert)
         {
             SweepLineInterval s1 = ev.Interval;
             action.Overlap(s0, s1);
             nOverlaps++;
         }
     }
 }
        /// <summary>
        /// ProjectionEvents are ordered first by their x-value, and then by their eventType.
        /// It is important that Insert events are sorted before Delete events, so that
        /// items whose Insert and Delete events occur at the same x-value will be
        /// correctly handled.
        /// </summary>
        /// <param name="o"></param>
        public int CompareTo(object o)
        {
            SweepLineEvent pe = (SweepLineEvent)o;

            if (xValue < pe.xValue)
            {
                return(-1);
            }
            if (xValue > pe.xValue)
            {
                return(1);
            }
            if (eventType < pe.eventType)
            {
                return(-1);
            }
            if (eventType > pe.eventType)
            {
                return(1);
            }
            return(0);
        }
Exemple #8
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 /// <summary>
 /// 
 /// </summary>
 /// <param name="sweepInt"></param>
 public void Add(SweepLineInterval sweepInt)
 {
     SweepLineEvent insertEvent = new SweepLineEvent(sweepInt.Min, null, sweepInt);
     events.Add(insertEvent);
     events.Add(new SweepLineEvent(sweepInt.Max, insertEvent, sweepInt));
 }