public static void LoadFromFile(string filePath) { StreamReader sr = new StreamReader(filePath); string[] data = sr.ReadLine().Split(' '); Dimensions = new Dimensions(Convert.ToInt32(data[0]), Convert.ToInt32(data[1]), Convert.ToInt32(data[2]), Convert.ToInt32(data[3])); sr.Dispose(); }
public static void GenerateNewLayer(Dimensions dim, Tile clearTile, string layerName, LayerTraits options = 0) { Settings.Dimensions = dim; Layers.Add(new TileLayer(layerName, options, Game1.UPS * 1)); Layers.Last().Generate(clearTile); SetActiveLayer(Layers.Count - 1); }