public override IEnumerable<Gizmo> GetWornGizmos()
        {
            Designator_PutInInventory designator = new Designator_PutInInventory();

            designator.backpack = this;
            designator.icon = ContentFinder<Texture2D>.Get("UI/Commands/IconPutIn");
            designator.defaultLabel = DesignatorPutInInventoryDefaultLabel + "(" + wearer.inventory.container.Count + "/" + MaxItem + ")";
            designator.defaultDesc = DesignatorPutInInventoryDefaultDesc + wearer.inventory.container.Count + "/" + MaxItem;
            designator.hotKey = KeyBindingDef.Named("CommandPutInInventory");
            designator.activateSound = SoundDef.Named("Click");

            yield return designator;

            Gizmo_BackpackEquipment gizmo = new Gizmo_BackpackEquipment();

            gizmo.backpack = this;
            yield return gizmo;
        }
        public override IEnumerable <Gizmo> GetWornGizmos()
        {
            Designator_PutInInventory designator = new Designator_PutInInventory();

            designator.backpack = this;
            designator.icon     = ContentFinder <Texture2D> .Get("UI/Commands/IconPutIn");

            designator.defaultLabel  = DesignatorPutInInventoryDefaultLabel + "(" + wearer.inventory.container.Count + "/" + MaxItem + ")";
            designator.defaultDesc   = DesignatorPutInInventoryDefaultDesc + wearer.inventory.container.Count + "/" + MaxItem;
            designator.hotKey        = KeyBindingDef.Named("CommandPutInInventory");
            designator.activateSound = SoundDef.Named("Click");

            yield return(designator);

            Gizmo_BackpackEquipment gizmo = new Gizmo_BackpackEquipment();

            gizmo.backpack = this;
            yield return(gizmo);
        }