public void StartCountdown(double endTime, double startTime = -1) { Debug.LogWarning("Starting countdown: " + endTime + ", " + startTime); m_Timer = new Local_Timer(); Debug.LogWarning(m_Timer); m_Timer.StartTimer(endTime); }
public override void Init() { // This state lasts for 5 seconds? // Create a new 3 second timer taking in account for lost time ( network or after announce ) m_Timer = new Local_Timer(); double timeLost = PhotonNetwork.time - m_StateStartTime; // time passed between announce & actual handling m_Timer.StartTimer(Time.time + 6, Time.time - timeLost); // freeze all objects & players PlayerManager.GetInstance().SetPlayerFrozen_All(true,true); // is there a deahball? if(m_Owner.DeathBallInstance != null) m_Owner.DeathBallInstance.MovementSpeed = 0; // Camera goes back to countdown CameraPresetData presetData = CameraManager.GetInstance().GetCameraPresetPosition("CameraPreset_Countdown"); CameraManager.GetInstance().LerpTo(presetData.CameraPos, presetData.CameraTarget); // Show scoreboard ScoreBoard.GetInstance().SetVisibility(true); m_CountdownTextBuffer = new List<string>(); m_CountdownTextBuffer.Add("<b>Resetting</b>"); m_CountdownTextBuffer.Add("<b>Game will reset in 1 seconds...</b>"); m_CountdownTextBuffer.Add("<b>Game will reset in 2 seconds...</b>"); m_CountdownTextBuffer.Add("<b>Game will reset in 3 seconds...</b>"); m_CountdownTextBuffer.Add("<b>Game will reset in 4 seconds...</b>"); base.Init(); }
public override void Init() { // Create a new 3 second timer taking in account for lost time ( network or after announce ) m_Timer = new Local_Timer(); double timeLost = PhotonNetwork.time - m_StateStartTime; // time passed between announce & actual handling m_Timer.StartTimer(Time.time + 3, Time.time - timeLost); // Create the visual timer Object, this one is just for show UnityEngine.Object CountDownTextObject = (GameObject)Resources.Load("CountDownText"); GameObject newTimerObject = (GameObject)GameObject.Instantiate(CountDownTextObject, Vector3.zero, Quaternion.identity); newTimerObject.transform.Rotate(Vector3.right, 90f); newTimerObject.name = "Snackbar"; newTimerObject.GetComponent<countdownText>().StartCountdown(Time.time + 4, Time.time); PlayerManager.GetInstance().SpawnPlayers_All(); // Root all players PlayerManager.GetInstance().AddPlayerCondition_All( typeof(Condition_Rooted) ); // Move Camera to Countdown position CameraPresetData presetData = CameraManager.GetInstance().GetCameraPresetPosition("CameraPreset_Countdown"); CameraManager.GetInstance().LerpTo(presetData.CameraPos, presetData.CameraTarget); // Hide scoreboard ScoreBoard.GetInstance().SetVisibility(false); #region old code /* // OLD CODE // Set all player positions to their respective spawn positions //GameObject playerList = GameObject.Find("Players"); //GameObject spawnList = GameObject.Find("Spawners"); //for (int i = 0; i < playerList.transform.childCount; i++) //{ // Transform playerTransform = playerList.transform.GetChild(i); // Player player = playerTransform.GetComponent<Player>(); // Player_Movement player_movement = playerTransform.GetComponent<Player_Movement>(); // Transform spawnpoint = spawnList.transform.GetChild(i).transform; // player.transform.position = spawnpoint.position; // player_movement.enabled = false; //} */ #endregion base.Init(); }