Exemple #1
0
        public void LoadImage(Bitmap picBoxImg, ImageEditorBase editor)
        {
            imageEditor = editor;

            //Resize texture to hopefully prevent slow loading
            var image = BitmapExtension.Resize(picBoxImg, 65, 65);

            imgList.Images.Clear();
            imgList.ImageSize  = new Size(65, 65);
            imgList.ColorDepth = ColorDepth.Depth32Bit;

            Thread Thread = new Thread((ThreadStart)(() =>
            {
                LoadImage(image);
                Bitmap red = BitmapExtension.ShowChannel(new Bitmap(image), STChannelType.Red);
                LoadImage(red);
                Bitmap green = BitmapExtension.ShowChannel(new Bitmap(image), STChannelType.Green);
                LoadImage(green);
                Bitmap blue = BitmapExtension.ShowChannel(new Bitmap(image), STChannelType.Blue);
                LoadImage(blue);
                Bitmap alpha = BitmapExtension.ShowChannel(new Bitmap(image), STChannelType.Alpha);
                LoadImage(alpha);

                red.Dispose();
                green.Dispose();
                blue.Dispose();
                alpha.Dispose();
            }));

            Thread.Start();

            channelListView.FullRowSelect  = true;
            channelListView.SmallImageList = imgList;
        }
Exemple #2
0
        private void LoadImageEditor(STGenericTexture texture, object Properties)
        {
            if (imageEditorForm == null || imageEditorForm.IsDisposed)
            {
                imageEditorForm = new ImageEditorBase();

                splitContainer1.Panel2.Controls.Clear();
                splitContainer1.Panel2.Controls.Add(imageEditorForm);
                imageEditorForm.Dock = DockStyle.Fill;
            }

            imageEditorForm.Text = Text;
            imageEditorForm.LoadProperties(Properties);
            imageEditorForm.LoadImage(texture);
            imageEditorForm.OnTextureReplaced += new ImageEditorBase.StatusUpdateHandler(UpdateTextureEdit);
        }