Exemple #1
0
        public override void OnInspectorGUI()
        {
            AvieMovement myTarget = target as AvieMovement;

            myTarget.AviePosition          = EditorGUILayout.Vector3Field("Avie Position", myTarget.AviePosition);
            myTarget.calculateAviePosition = EditorGUILayout.Toggle("Recalc Pos", myTarget.calculateAviePosition);
            myTarget.faceCentre            = EditorGUILayout.Toggle("Face Centre", myTarget.faceCentre);
            if (GUI.changed)
            {
                EditorUtility.SetDirty(target);
            }
        }
Exemple #2
0
 void Start()
 {
     this.am = this.gameObject.GetComponent <AvieMovement>();
 }
 void Start()
 {
     this.am = this.gameObject.GetComponent<AvieMovement>();
 }