private void Update() { if (running) { handleGameSceneChange(); foreach (Toolbar toolbar in toolbars.Values) { toolbar.update(); } UpdateChecker.update(); if (ShowGUI) { CursorGrabbing.Instance.update(); } } }
internal void Update() { if (running) { handleGameSceneChange(); foreach (Toolbar toolbar in toolbars.Values) { toolbar.update(); } if (updateChecker != null) { updateChecker.update(); } if (showGUI()) { CursorGrabbing.Instance.update(); } } }