Exemple #1
0
        static private void MakeAtlas()
        {
            string spriteDir = Application.dataPath + "/Atlas/";

            if (!Directory.Exists(spriteDir))
            {
                Directory.CreateDirectory(spriteDir);
            }

            Texture2D        atlas = new Texture2D(2048, 2048);
            List <Texture2D> list  = new List <Texture2D>();

            DirectoryInfo rootDirInfo = new DirectoryInfo(Application.dataPath + "/UI/Image/Common/");

            //foreach (DirectoryInfo dirInfo in rootDirInfo.GetDirectories())
            {
                foreach (FileInfo pngFile in rootDirInfo.GetFiles("*.png", SearchOption.AllDirectories))
                {
                    string    allPath   = pngFile.FullName;
                    string    assetPath = allPath.Substring(allPath.IndexOf("Assets"));
                    Texture2D texture   = AssetDatabase.LoadAssetAtPath(assetPath, typeof(Texture2D)) as Texture2D;
                    //Sprite sprite = AssetDatabase.LoadAssetAtPath<Sprite>(assetPath);
                    //Debug.LogError(assetPath);
                    //GameObject go = new GameObject(sprite.name);
                    //go.AddComponent<SpriteRenderer>().sprite = sprite;
                    //allPath = spriteDir + "/" + sprite.name + ".prefab";
                    //string prefabPath = allPath.Substring(allPath.IndexOf("Assets"));
                    //PrefabUtility.CreatePrefab(prefabPath, go);
                    //GameObject.DestroyImmediate(go);

                    //Texture2D sprite = Resources.Load(
                    //    string.Format("IMAGE/{0}/{1}", PanelCreator.Instance.CurrentName, stateDict[state]),
                    //    typeof(Sprite)) as Sprite;
                    list.Add(texture);
                }
            }
            Rect[] rects = atlas.PackTextures(list.ToArray(), 5);
            atlas = AtlasOptimizer.OptimizeAtlas(atlas, rects);
            SaveTexture(atlas);

            string pngPath    = Application.dataPath + "/Resources/b.png";
            string assetPath1 = pngPath.Substring(pngPath.IndexOf("Assets"));

            CreateMultipleModeSpriteImporter(assetPath1, rects, atlas.width, atlas.height);
            AssetDatabase.ImportAsset(assetPath1, ImportAssetOptions.ForceUncompressedImport);
        }
Exemple #2
0
        public static void Generate(string jsonPath)
        {
            string jsonFileName = FileUtility.GetFileName(jsonPath);

            Read9SliceParam(jsonPath);

            Texture2D        atlas = new Texture2D(2048, 2048);
            List <Texture2D> list  = new List <Texture2D>();

            string        imageDir = FileUtility.RemovePostfix(jsonPath.Replace("Data", "Image"));
            DirectoryInfo dirInfo  = new DirectoryInfo(imageDir);
            List <string> nameList = new List <string>();

            foreach (FileInfo pngFile in dirInfo.GetFiles("*.png", SearchOption.TopDirectoryOnly))
            {
                string pngAssetPath = FileUtility.AllPath2AssetPath(pngFile.FullName);
                CreateTextureImporter(pngAssetPath, true);
                AssetDatabase.ImportAsset(pngAssetPath, ImportAssetOptions.ForceUncompressedImport);
                //TODO
                //FormatTexture(FileTool.RemovePostfix(pngFile.Name), pngAssetPath);
                Texture2D texture = AssetDatabase.LoadAssetAtPath(pngAssetPath, typeof(Texture2D)) as Texture2D;
                nameList.Add(texture.name);
                list.Add(texture);
            }

            //padding REYES
            //如果图集太大,会有缩放 需要确认下是否会产生影响
            Rect[] rects = atlas.PackTextures(list.ToArray(), 5);
            atlas = AtlasOptimizer.OptimizeAtlas(atlas, rects);
            string outputPath = Application.dataPath + "/Atlas/" + jsonFileName + ".png";
            string assetPath  = FileUtility.AllPath2AssetPath(outputPath);

            AssetDatabase.DeleteAsset(assetPath);
            SaveTexture(atlas, outputPath);
            AssetDatabase.ImportAsset(assetPath, ImportAssetOptions.ForceUncompressedImport);
            CreateTextureImporter(assetPath, true);
            AssetDatabase.ImportAsset(assetPath, ImportAssetOptions.ForceUncompressedImport);
            CreateMultipleModeSpriteImporter(assetPath, rects, atlas.width, atlas.height, nameList);
            AssetDatabase.ImportAsset(assetPath, ImportAssetOptions.ForceUncompressedImport);

            BuildAssetBundle(assetPath, jsonFileName);
        }