public void InitEngine(OpenGL gl) { try { DebugTools.LogToConsole("Prepareing GL"); //setup open gl and activate modes gl.TexParameter(OpenGL.GL_TEXTURE_2D, OpenGL.GL_TEXTURE_WRAP_S, OpenGL.GL_REPEAT); gl.TexParameter(OpenGL.GL_TEXTURE_2D, OpenGL.GL_TEXTURE_WRAP_T, OpenGL.GL_REPEAT); gl.TexParameter(OpenGL.GL_TEXTURE_2D, OpenGL.GL_TEXTURE_MAG_FILTER, OpenGL.GL_NEAREST); gl.TexParameter(OpenGL.GL_TEXTURE_2D, OpenGL.GL_TEXTURE_MIN_FILTER, OpenGL.GL_NEAREST); gl.Enable(OpenGL.GL_BLEND); gl.Enable(OpenGL.GL_TEXTURE_2D); gl.Enable(OpenGL.GL_DEPTH_TEST); //fffgl.Enable(OpenGL.GL_LIGHTING); gl.BlendFunc(OpenGL.GL_SRC_ALPHA, OpenGL.GL_ONE_MINUS_SRC_ALPHA); gl.ShadeModel(OpenGL.GL_SMOOTH); //Darw the first frame with a load test Draw(gl); DebugTools.LogToConsole("Loading Resources"); //Loading the resources and bind to gl resourceManager = new ResourceManager(); DebugTools.LogToConsole("Applying Textures"); resourceManager.InitTextures(gl); DebugTools.LogToConsole("Loading Level"); //Loading level //_level = new MasterMindGame.MasterMind(); //_level.Build(this); _level = new MasterMindGame.MasterMind(); _level.Build(this); GameObjects.Sort( delegate(GameObject p1, GameObject p2) { return(p1.Z_Index.CompareTo(p2.Z_Index)); } ); //Startup is complete StartupComplete = true; } catch (Exception error) { DebugTools.LogError(error); } }
public TomatoMainEngine(SharpGLForm form) { _form = form; DebugTools = new DebugTools(this); DebugTools.LogToConsole("Start Up"); }
public TomatoMainEngine(SharpGLForm form) { _form = form; DebugTools = new DebugTools(this); DebugTools.LogToConsole("Start Up"); }