public Node FindNode(TreePath path) { if (path.IsEmpty()) return _root; else return FindNode(_root, path, 0); }
public System.Collections.IEnumerable GetChildren(TreePath treePath) { if (treePath.IsEmpty()) return _list; else return null; }
public TreeNodeAdv FindNode(TreePath path, bool readChilds) { if (path.IsEmpty()) return _root; else return FindNode(_root, path, 0, readChilds); }
public GameObject FindNode(TreePath path) { if (path.IsEmpty()) return Root; else return path.LastNode as GameObject; }