public void TestSetup() { m_PrefabRoot = Object.Instantiate(Resources.Load("TestToggleGroup")) as GameObject; m_toggleGroup = m_PrefabRoot.GetComponentInChildren <TestableToggleGroup>(); m_toggle.AddRange(m_PrefabRoot.GetComponentsInChildren <Toggle>()); }
public void TearDown() { m_toggle.Clear(); m_toggleGroup = null; Object.DestroyImmediate(m_PrefabRoot); }