protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); //Associate names in the dictionary with the graphics for (int x = 0; x < Textures.graphicNames.Length; x++) { Textures.textures.Add(Textures.graphicNames[x], Content.Load <Texture2D>(Textures.graphicNames[x])); } KittenZombie kt = new KittenZombie(400, 300, worldState); FlowerTentacles ft = new FlowerTentacles(600, 250, worldState); //creatures.Add(kt); for (int i = 0; i < 5; i++) { for (int y2 = 0; y2 < 5; y2++) { kt = new KittenZombie(i * 35, 5 + (y2 * 35), worldState); ft = new FlowerTentacles(5 + (i * 35), (y2 * 35) + 230, worldState); creatures.Add(kt); creatures.Add(ft); } } player = new Player(700, 300, worldState); creatures.Add(player); /*FlowerTentacles ft = new FlowerTentacles(600, 250, worldState); * creatures.Add(ft); * * ft = new FlowerTentacles(300, 350, worldState); * creatures.Add(ft);*/ GreenBlock b = new GreenBlock(250, 300, worldState); items.Add(b); song = Content.Load <Song>("whitesky"); song2 = Content.Load <Song>("climbing_up_the_walls"); MediaPlayer.Play(song); //MediaPlayer.IsRepeating = true; }
protected override void LoadContent() { width = GraphicsDevice.PresentationParameters.Bounds.Width; height = GraphicsDevice.PresentationParameters.Bounds.Height; // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); //Associate names in the dictionary with the graphics for (int x = 0; x < Textures.graphicNames.Length; x++) { Textures.textures.Add(Textures.graphicNames[x], Content.Load <Texture2D>(Textures.graphicNames[x])); } for (int x = 0; x < Textures.tileNames.Length; x++) { Textures.textures.Add(Textures.tileNames[x], Content.Load <Texture2D>("Tile/" + Textures.tileNames[x])); } //KittenZombie kt = new KittenZombie(400,300,worldState); //FlowerTentacles ft = new FlowerTentacles(600, 250, worldState); //creatures.Add(kt); /* * for (int i = 0; i < 5; i++ ) * { * for (int y2 = 0; y2 < 5; y2++) * { * kt = new KittenZombie(i * 35, 5 + (y2 * 35), worldState); * ft = new FlowerTentacles(5 + (i * 35),(y2 * 35) + 230, worldState); * creatures.Add(kt); * creatures.Add(ft); * } * } * */ inventory = new Inventory(300, 300); player = new Player(32 * 19, 32 * 5, worldState, inventory, this); creatures.Add(player); FlowerTentacles ft = new FlowerTentacles(32 * 11, 32 * 4, worldState); creatures.Add(ft); ft.setDefendTileGood(11, 4); ft.setDefendTileBad(11, 7); ft = new FlowerTentacles(32 * 12, 32 * 4, worldState); creatures.Add(ft); ft.setDefendTileGood(12, 4); ft.setDefendTileBad(12, 6); ft = new FlowerTentacles(32 * 12, 32 * 11, worldState); creatures.Add(ft); ft.setDefendTileGood(12, 11); ft.setDefendTileBad(13, 7); ft = new FlowerTentacles(32 * 11, 32 * 11, worldState); creatures.Add(ft); ft.setDefendTileGood(11, 11); ft.setDefendTileBad(12, 8); //ft = new FlowerTentacles(500, 400, worldState); //creatures.Add(ft); GreenBlock b = new GreenBlock(32 * 12, 32 * 7, worldState); items.Add(b); song = Content.Load <Song>("whitesky"); song2 = Content.Load <Song>("climbing_up_the_walls"); MediaPlayer.Play(song); makeMapFromFile("home.txt"); //MediaPlayer.IsRepeating = true; }
protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); //Associate names in the dictionary with the graphics for (int x = 0; x < Textures.graphicNames.Length; x++) { Textures.textures.Add(Textures.graphicNames[x], Content.Load<Texture2D>(Textures.graphicNames[x])); } KittenZombie kt = new KittenZombie(400,300,worldState); FlowerTentacles ft = new FlowerTentacles(600, 250, worldState); //creatures.Add(kt); for (int i = 0; i < 5; i++ ) { for (int y2 = 0; y2 < 5; y2++) { kt = new KittenZombie(i * 35, 5 + (y2 * 35), worldState); ft = new FlowerTentacles(5 + (i * 35),(y2 * 35) + 230, worldState); creatures.Add(kt); creatures.Add(ft); } } player = new Player(700, 300, worldState); creatures.Add(player); /*FlowerTentacles ft = new FlowerTentacles(600, 250, worldState); creatures.Add(ft); ft = new FlowerTentacles(300, 350, worldState); creatures.Add(ft);*/ GreenBlock b = new GreenBlock(250, 300, worldState); items.Add(b); song = Content.Load<Song>("whitesky"); song2 = Content.Load<Song>("climbing_up_the_walls"); MediaPlayer.Play(song); //MediaPlayer.IsRepeating = true; }
protected override void LoadContent() { width = GraphicsDevice.PresentationParameters.Bounds.Width; height = GraphicsDevice.PresentationParameters.Bounds.Height; // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); //Associate names in the dictionary with the graphics for (int x = 0; x < Textures.graphicNames.Length; x++) { Textures.textures.Add(Textures.graphicNames[x], Content.Load<Texture2D>(Textures.graphicNames[x])); } for(int x = 0; x < Textures.tileNames.Length; x++) { Textures.textures.Add(Textures.tileNames[x], Content.Load<Texture2D>("Tile/" + Textures.tileNames[x])); } //KittenZombie kt = new KittenZombie(400,300,worldState); //FlowerTentacles ft = new FlowerTentacles(600, 250, worldState); //creatures.Add(kt); /* for (int i = 0; i < 5; i++ ) { for (int y2 = 0; y2 < 5; y2++) { kt = new KittenZombie(i * 35, 5 + (y2 * 35), worldState); ft = new FlowerTentacles(5 + (i * 35),(y2 * 35) + 230, worldState); creatures.Add(kt); creatures.Add(ft); } } * */ inventory = new Inventory(300, 300); player = new Player(32*19, 32*5, worldState, inventory, this); creatures.Add(player); FlowerTentacles ft = new FlowerTentacles(32*11, 32*4, worldState); creatures.Add(ft); ft.setDefendTileGood(11, 4); ft.setDefendTileBad(11, 7); ft = new FlowerTentacles(32 * 12, 32 * 4, worldState); creatures.Add(ft); ft.setDefendTileGood(12, 4); ft.setDefendTileBad(12, 6); ft = new FlowerTentacles(32 * 12, 32 * 11, worldState); creatures.Add(ft); ft.setDefendTileGood(12, 11); ft.setDefendTileBad(13, 7); ft = new FlowerTentacles(32 * 11, 32 * 11, worldState); creatures.Add(ft); ft.setDefendTileGood(11, 11); ft.setDefendTileBad(12, 8); //ft = new FlowerTentacles(500, 400, worldState); //creatures.Add(ft); GreenBlock b = new GreenBlock(32*12, 32*7, worldState); items.Add(b); song = Content.Load<Song>("whitesky"); song2 = Content.Load<Song>("climbing_up_the_walls"); MediaPlayer.Play(song); makeMapFromFile("home.txt"); //MediaPlayer.IsRepeating = true; }