Exemple #1
0
 static int Ease(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 5);
         ToLuaUIFramework.BTween obj = (ToLuaUIFramework.BTween)ToLua.CheckObject <ToLuaUIFramework.BTween>(L, 1);
         double arg0 = (double)LuaDLL.luaL_checknumber(L, 2);
         double arg1 = (double)LuaDLL.luaL_checknumber(L, 3);
         double arg2 = (double)LuaDLL.luaL_checknumber(L, 4);
         double arg3 = (double)LuaDLL.luaL_checknumber(L, 5);
         double o    = obj.Ease(arg0, arg1, arg2, arg3);
         LuaDLL.lua_pushnumber(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Exemple #2
0
    static int _CreateToLuaUIFramework_BTween(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 0)
            {
                ToLuaUIFramework.BTween obj = new ToLuaUIFramework.BTween();
                ToLua.PushObject(L, obj);
                return(1);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to ctor method: ToLuaUIFramework.BTween.New"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
Exemple #3
0
        public void Value(float delay, float startValue, float toValue, float time, BTween.BEaseType method, Action <float> updateEvent, Action finishEvent)
        {
            this.delay       = delay;
            this.toValue     = toValue;
            t                = 0f;
            b                = startValue;
            c                = this.toValue - b;
            d                = time;
            this.UpdateEvent = updateEvent;
            this.FinishEvent = finishEvent;
            switch (method)
            {
            case BTween.BEaseType.Linear:
                tween = new LinearEase();
                break;

            case BTween.BEaseType.ExpoIn:
                tween = new ExpoEaseIn();
                break;

            case BTween.BEaseType.ExpoOut:
                tween = new ExpoEaseOut();
                break;

            case BTween.BEaseType.ExpoInOut:
                tween = new ExpoEaseInOut();
                break;

            case BTween.BEaseType.SineIn:
                tween = new SineEaseIn();
                break;

            case BTween.BEaseType.SineOut:
                tween = new SineEaseOut();
                break;

            case BTween.BEaseType.SineInOut:
                tween = new SineEaseInOut();
                break;

            case BTween.BEaseType.ElasticIn:
                tween = new ElasticEaseIn();
                break;

            case BTween.BEaseType.ElasticOut:
                tween = new ElasticEaseOut();
                break;

            case BTween.BEaseType.ElasticInOut:
                tween = new ElasticEaseInOut();
                break;

            case BTween.BEaseType.BackIn:
                tween = new BackEaseIn();
                break;

            case BTween.BEaseType.BackOut:
                tween = new BackEaseOut();
                break;

            case BTween.BEaseType.BackInOut:
                tween = new BackEaseInOut();
                break;

            case BTween.BEaseType.BounceIn:
                tween = new BounceEaseIn();
                break;

            case BTween.BEaseType.BounceOut:
                tween = new BounceEaseOut();
                break;

            case BTween.BEaseType.BounceInOut:
                tween = new BounceEaseInOut();
                break;

            default:
                tween = new SineEaseOut();
                break;
            }
        }