internal AudioDeviceConnectionChangedEventArgs(AudioDevice device, bool isConnected) { Device = device; IsConnected = isConnected; }
internal AudioDeviceStateChangedEventArgs(AudioDevice device, AudioDeviceState changedState) { Device = device; State = changedState; }
internal AudioDeviceRunningChangedEventArgs(AudioDevice device, bool isRunning) { Device = device; IsRunning = isRunning; }