/// <summary> /// Sets the start character. /// </summary> /// <param name="table">The table.</param> /// <param name="characterSet">The new character set to use.</param> public void SetCharacterSet(NamingTable table, CharacterSet characterSet) { if (namingTables.ContainsKey(table)) namingTables[table] = characterSet; else namingTables.Add(table, characterSet); }
/// <summary> /// Sets the start character. /// </summary> /// <param name="table">The table.</param> /// <param name="characterSet">The new character set to use.</param> public void SetCharacterSet(NamingTable table, CharacterSet characterSet) { if (namingTables.ContainsKey(table)) { namingTables[table] = characterSet; } else { namingTables.Add(table, characterSet); } }
public void SetCharacterSet(CharacterSet characterSet) { if (characterSet == DefaultCharacterSet) { namingTables.Clear(); return; } foreach (NamingTable table in Enum.GetValues(typeof(NamingTable))) { SetCharacterSet(table, characterSet); } }
public void SetCharacterSet(NamingTable table, CharacterSet characterSet) { namingTables[table] = characterSet; }