/// <summary> /// The main entry point for the application. /// </summary> static void Main(string[] args) { using (BaseGame game = new BaseGame()) { game.Run(); } }
/// <summary> /// The base constructor for the game. /// </summary> public BaseGame() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; instance = this; PartyUtils.loadPartyMembers(); sceneManager = new SceneManager(this); // Set default window properties graphics.PreferredBackBufferWidth = SCREEN_WIDTH; graphics.PreferredBackBufferHeight = SCREEN_HEIGHT; }