Exemple #1
0
 public void selectHero(int hero)
 {
     if (party[hero].currentState != Sprite.State.Resting && party[hero].currentState != Sprite.State.Dead)
     {
         SoundUtils.Play(SoundUtils.Sound.Input);
         selectedHero = party[hero];
         battleMenu.selected = hero;
         state = EncounterState.ActionSelect;
     }
 }
Exemple #2
0
 public void resolve(PlayerSprite player, Sprite target, EnemyPanel enemies, GambitResult result)
 {
     action(player, target, result);
 }