Exemple #1
0
 /// <summary>
 /// Allows the game to perform any initialization it needs to before starting to run.
 /// This is where it can query for any required services and load any non-graphic
 /// related content.  Calling base.Initialize will enumerate through any components
 /// and initialize them as well.
 /// </summary>
 protected override void Initialize()
 {
     game  = new MainGame();
     intro = new Introscreen();
     end   = new Endscreen();
     // TODO: Add your initialization logic here
     graphics.PreferredBackBufferWidth  = 1024; // set this value to the desired width of your window
     graphics.PreferredBackBufferHeight = 768;  // set this value to the desired height of your window
     graphics.IsFullScreen = true;
     graphics.ApplyChanges();
     base.Initialize();
 }
 /// <summary>
 /// Allows the game to perform any initialization it needs to before starting to run.
 /// This is where it can query for any required services and load any non-graphic
 /// related content.  Calling base.Initialize will enumerate through any components
 /// and initialize them as well.
 /// </summary>
 protected override void Initialize()
 {
     game = new MainGame();
     intro = new Introscreen();
     end = new Endscreen();
     // TODO: Add your initialization logic here
     graphics.PreferredBackBufferWidth = 1024;  // set this value to the desired width of your window
     graphics.PreferredBackBufferHeight = 768;   // set this value to the desired height of your window
     graphics.IsFullScreen = true;
     graphics.ApplyChanges();
     base.Initialize();
 }