public void Init() { Component.Components.Clear(); data.pause = true; btQuit = new Button(new Rectangle(525, 600, 215, 50), "Quitter le bras de fer", btQuit_Click, Color.Black); btWinner = new Button(new Rectangle(550, 400, 200, 100), "", null, Color.Transparent); btPlayer1 = new Button(new Rectangle(241, 400, 220, 100), "Joueur 1", null, Color.Transparent); btPlayer2 = new Button(new Rectangle(799, 400, 315, 100), "Joueur 2", null, Color.Transparent); keysPlayer1.Add(Keys.E); keysPlayer1.Add(Keys.R); keysPlayer1.Add(Keys.T); keysPlayer1.Add(Keys.D); keysPlayer1.Add(Keys.F); keysPlayer1.Add(Keys.G); keysPlayer1.Add(Keys.C); keysPlayer1.Add(Keys.V); keysPlayer1.Add(Keys.B); keysPlayer2.Add(Keys.NumPad7); keysPlayer2.Add(Keys.NumPad8); keysPlayer2.Add(Keys.NumPad9); keysPlayer2.Add(Keys.NumPad4); keysPlayer2.Add(Keys.NumPad5); keysPlayer2.Add(Keys.NumPad6); keysPlayer2.Add(Keys.NumPad1); keysPlayer2.Add(Keys.NumPad2); keysPlayer2.Add(Keys.NumPad3); myTimer.Elapsed += new ElapsedEventHandler(OnTimedEvent); myTimer.Interval = 2000; myTimer.Enabled = true; }
public void Init() { Component.Components.Clear(); if (data.start == false) { data.Player = new Player(new Vector2(data.screenDim.X / 2, data.screenDim.Y / 2), data.playerTex); data.Player.time.addYears(1); data.start = true; } //test test = new Character(new Vector2(250, 250), data.playerTex); maps = new MapManager("./Maps/Map-1.tmx"); maps.tilesets.Add(data.ModernTileSet); maps.tilesets.Add(data.Doors); maps.tilesets.Add(data.ObjectsA); maps.tilesets.Add(data.ObjectsB); maps.tilesets.Add(data.ObjectsC); maps.tilesets.Add(data.TrafficLights); maps.tilesets.Add(data.Wall); btCoffre = new Button(new Rectangle(715, 175, 50,50), "Banque", btCoffre_Click,Color.Transparent); btArmFight = new Button(new Rectangle(295, 150, 50, 50), "Bras de fer", btArmFight_Click, Color.Transparent); //used as a debug //maps.debugMapDisplayTileset(0); }
public void Init() { Component.Components.Clear(); data.pause = true; btBegin = new Button(new Rectangle(500, 200, 350, 150), "Commencer", BtBegin_Click, Color.TransparentBlack); btQuit = new Button(new Rectangle(500, 500, 350, 150), "Quitter", BtQuit_Click, Color.Black); }
public void Init() { Component.Components.Clear(); data.pause = true; data.timerT = data.Player.time; btSaveTime = new Button(new Rectangle(350, 500, 300, 150), "Sauvegarder du temps" , BtSaveTime_Click, Color.Transparent); btRecupTime = new Button(new Rectangle(700, 500,300, 150), "Recuperer du temps"+Environment.NewLine +"temps sauvegarde : "+timeSaver, BtRecupTime_Click, Color.Transparent); btReturn = new Button(new Rectangle(50, 500, 200, 150), "Retour", BtReturn_Click, Color.TransparentBlack); btReset = new Button(new Rectangle(1050, 500, 200, 150), "Reset ", BtReset_Click, Color.Transparent); }