private void uxEditM_Click(object sender, EventArgs e)
 {
     editor = new uxEditor();
     this.Hide();
     editor.SetMap(_map);
     editor.ShowDialog();
     _map = editor.ReturnMap();
     this.Show();
 }
 private void uxNewM_Click(object sender, EventArgs e)
 {
     editor = new uxEditor();
     editor.MakeNew();
     this.Hide();
     editor.ShowDialog();
     _map = editor.ReturnMap();
     this.Show();
     uxEditM.Enabled = true;
     uxViewM.Enabled = true;
     viewer          = new uxViewer();
 }