void OnNewGame() { PictureBox[] board = { p0, p1, p2, p3, p4, p5, p6, p7, p8 }; foreach (PictureBox p in board) { p.Image = null; } turn = PlayerTurn.Player1; winner = Winner.None; }
private void FindWinner(Winner pw) { if (pw.IsTie) { label2.Text = "Tie"; label2.Visible = true; button2.Visible = true; endGame = true; } else if (pw.Player != Player.NONE) { try { switch (pw.Player) { case Player.X: if (player == Player.X) { labelWin.Text = (int.Parse(labelWin.Text) + 1).ToString(); } else { labelLose.Text = (int.Parse(labelLose.Text) + 1).ToString(); } break; case Player.O: if (player == Player.X) { labelLose.Text = (int.Parse(labelLose.Text) + 1).ToString(); } else { labelWin.Text = (int.Parse(labelWin.Text) + 1).ToString(); } break; } } catch { } pictureBox1.Visible = true; label1.Visible = true; label2.Text = player == pw.Player ? "Win!" : "Lose!"; label2.Visible = true; button2.Visible = true; foreach (Position p in pw.Positions) { PictureBox pic = (PictureBox)tableLayoutPanel1.GetControlFromPosition(p.X, p.Y); pic.BackColor = System.Drawing.Color.LightGreen; } endGame = true; } }
private void TurnsManaging(Winner winner) { //switching players every turn if (winner == Winner.None) { m_playerTurn = m_playerTurn == PlayerTurn.Player ? PlayerTurn.Computer : PlayerTurn.Player; } else { m_playerTurn = PlayerTurn.None; } }
private void FindWinner(Winner pw) { if (pw.Player != Player.NONE) { foreach (Position p in pw.Positions) { PictureBox pic = (PictureBox)tableLayoutPanel1.GetControlFromPosition(p.X, p.Y); pic.BackColor = System.Drawing.Color.LightGreen; } endGame = true; } }
private void TurnsManaging(Winner winner) { //switching players every turn if (winner == Winner.None) { playerTurn = playerTurn == PlayerTurn.Player1 ? PlayerTurn.Player2 : PlayerTurn.Player1; } else { playerTurn = PlayerTurn.None; } }
private void PictureBox0_Click(object sender, EventArgs e) { PictureBox p = sender as PictureBox; if (p.Image != null) { return; } if (turn == PlayerTurn.None) { return; } if (turn == PlayerTurn.Player1) { p.Image = player1.Image; } else { p.Image = player2.Image; } //Check for Winner winner = GetWinner(); if (winner == Winner.None) { //Change Turns turn = (PlayerTurn.Player1 == turn) ? PlayerTurn.Player2 : PlayerTurn.Player1; if (AI.CPU == false) { return; } else { AI.TakeTurn(BoardStatus()); int play = AI.Play; PictureBox[] pictureBoxes = { p0, p1, p2, p3, p4, p5, p6, p7, p8 }; for (int i = 0; i < pictureBoxes.Length; i++) { if (play == i) { pictureBoxes[i].Image = player2.Image; } } } } else { turn = PlayerTurn.None; } ShowTurn(); }
private bool CheckSomeoneWin() { var CheckWinner = new Winner(_boardSize, _currentPlayer, _fieldsToWin); if (CheckWinner.CheckWinnerHorizontal() || CheckWinner.CheckWinnerVertical() || CheckWinner.CheckWinnerSlanAtFront() || CheckWinner.CheckWinnerSlantAtBack()) { return(true); } return(false); }
private void OnNewGame() { //resetting the slots of the game foreach (PictureBox slot in gameSlots) { slot.Image = null; } lblScorep1.Text += player1Score.ToString(); lblScorep2.Text += player2Score.ToString(); playerTurn = winner == Winner.Player1 ? PlayerTurn.Player2 : PlayerTurn.Player1; winner = Winner.None; ShowTurn(); }
private bool CheckIsItDraw() { var winner = new Winner(_boardSize, _currentPlayer, _fieldsToWin); if (winner.IsDraw()) { var board = new Board(); board.DisplayBoard(_tab);//display board Console.WriteLine($"THERE IS NO WINNER... IT'S DRAW " + $"\n\n\n\n -----tap any key on keyboard, to get back to main menu------"); _gameFinished = true; return(true); } return(false); }
private void ShowWinner(Winner winner) { if (winner == Winner.Player) { m_playerScore++; MessageBox.Show("You Won!", "Game Over", MessageBoxButtons.OK, MessageBoxIcon.Asterisk); } else if (winner == Winner.Computer) { m_computerScore++; MessageBox.Show("Computer won!", "Game Over", MessageBoxButtons.OK, MessageBoxIcon.Asterisk); } else if (winner == Winner.Draw) { MessageBox.Show("It's a draw!", "Game Over", MessageBoxButtons.OK, MessageBoxIcon.Asterisk); } }
private void ShowWinner(Winner winner) { if (winner == Winner.Player1) { player1Score++; MessageBox.Show("Player 1 Won!", "Game Over", MessageBoxButtons.OK, MessageBoxIcon.Asterisk); } else if (winner == Winner.Player2) { player2Score++; MessageBox.Show("Player 2 Won!", "Game Over", MessageBoxButtons.OK, MessageBoxIcon.Asterisk); } else if (winner == Winner.Draw) { MessageBox.Show("It's a draw!", "Game Over", MessageBoxButtons.OK, MessageBoxIcon.Asterisk); } }
private void OnNewGame() { //setting the slots to empty foreach (PictureBox picture in gameSlots) { picture.Image = null; } //displaying the players score lblScorep1.Text += m_playerScore.ToString(); lblScorep2.Text += m_computerScore.ToString(); NewGameTurns(); //Set m_winner to none every new game m_winner = Winner.None; if (m_playerTurn == PlayerTurn.Computer) { ComputerPlay(); TurnsManaging(m_winner); } ShowTurn(); }
private void OnClick(object sender, EventArgs e) { PictureBox picture = sender as PictureBox; //setting player mode to none to prevent the game keep working after the game is over. if (m_playerTurn == PlayerTurn.None) { return; } // making sure that the image won't change once its clicked if (picture.Image != null) { return; } if (m_playerTurn == PlayerTurn.Player) { picture.Image = player1.Image; } m_winner = CheckWinner(); ShowWinner(m_winner); ShowTurn(); TurnsManaging(m_winner); //once the player finishes his turn, the event call immidiatly to the AI computer method to do its move. if (m_playerTurn == PlayerTurn.Computer && m_winner == Winner.None) { ComputerPlay(); m_winner = CheckWinner(); ShowWinner(m_winner); TurnsManaging(m_winner); ShowTurn(); } }
/// <summary> /// Adds a new Winner object to List /// </summary> /// <param name="player"></param> public void AddStat(Winner player) { winners.Add(player); }