/// <summary> /// AI handler - responsible for the "AI" moves. /// Uses a HelpClass for this /// </summary> public void AIMoves() { // Call the function to make an AI move. AIMove.Move(ExtractDataOfField(), this.Controls, currentPlayer.ToString()); // Makes the neccessary changes to the local values. currentPlayer = EnumLook.Next(currentPlayer); usedBricks++; }
/// <summary> /// This is the handler that will "place" a brick on the playfield /// It will run thruogh the nessasary checks before placing /// </summary> private void PlaceBrick() { // Handles if no bricks left if (noBricks == true) { if (fieldEmpty == true) { AddLogEntry("You are not out of bricks. Click on a brick to move."); return; } else { RemoveBrick(); } } // Places a brick based on who turn it is else { // Checks if the field is empty. If not return without action if (fieldEmpty == false) { AddLogEntry("This field is taken! Place click on an empty field."); return; } // Place a brick based on turn bt.Text = currentPlayer.ToString(); // Next player currentPlayer = EnumLook.Next(currentPlayer); usedBricks++; // If simple version is on - disables the button if (advancedVersion == false) { bt.Enabled = false; } } }