public void GivenBoardWithWinOnDiagonalBottomLeftTopRight_WhenVerifyIsCalled_ThenGameCompleteShouldBeTrue() { // Arrange var endGameStrategy = CreateEndGameStrategy(); var board = BoardFactory.CreateBoardWithWinOnDiagonalBottomLeftTopRight(); // Act var result = endGameStrategy.Verify(board); // Assert result.isGameComplete.Should().BeTrue(); }
public void GivenBoardWithEqualOutCome_WhenVerifyIsCalled_ThenPlayerShouldBe0() { // Arrange var endGameStrategy = CreateEndGameStrategy(); var board = BoardFactory.CreateBoardWithNoWin(); // Act var result = endGameStrategy.Verify(board); // Assert result.winner.Should().Be(0); }
public void GivenBoardWithWinOnFirstColumn_WhenVerifyIsCalled_ThenGameCompleteShouldBeTrue() { // Arrange var endGameStrategy = CreateEndGameStrategy(); var board = BoardFactory.CreateBoardWithWinOnFirstColumn(); // Act var result = endGameStrategy.Verify(board); // Assert result.isGameComplete.Should().BeTrue(); }
public void GivenEmptyBoard_WhenVerifyIsCalled_ThenGameCompleteShouldBeFalse() { // Arrange var endGameStrategy = CreateEndGameStrategy(); var board = BoardFactory.CreateEmptyBoard(); // Act var result = endGameStrategy.Verify(board); // Assert result.isGameComplete.Should().BeFalse(); }