Exemple #1
0
 public Outfit(Creature creature, ushort looktype, byte head, byte body, byte legs, byte feet, byte addons)
 {
     this.creature = creature;
     this.lookType = looktype;
     this.head = head;
     this.body = body;
     this.legs = legs;
     this.feet = feet;
     this.addons = addons;
 }
 public void Execute(Creature creature, Inventory inventory)
 {
     switch (this.Type)
     {
         case FightExtra.ItemEquip:
             ItemLocation loc = new ItemLocation();
             this.Item.Move(inventory.GetItemInSlot(this.Slot).Location);
             break;
         case FightExtra.ItemUse:
             this.Item.Use(creature);
             break;
         case FightExtra.Spell:
             this.Item.Client.Console.Say(this.Spell);
             break;
         case FightExtra.AutoSpell:
             DamageType type = creature.Data.GetWeakness(SpellTypes.Keys.ToList());
             this.Item.Client.Console.Say(SpellTypes[type]);
             break;
     }
 }
Exemple #3
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 public void Update(Creature c)
 {
     name = c.Name;
     location = c.Location;
     hpBar = c.HPBar;
 }
Exemple #4
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 public MapMarker(Creature c, bool drawHP)
 {
     drawHPBar = drawHP;
     creature = c;
     Update();
 }
Exemple #5
0
 public MapMarker(Creature c) : this(c, true) { }
Exemple #6
0
        public void SelectTarget()
        {
            if (!Core.Client.LoggedIn)
            {
                return;
            }

            Creature selected = null;
            Target selectedTarget = null;
            Dictionary<string, int[]> verifier = new Dictionary<string, int[]>(4);

            verifier.Add("distance", new int[2] { 0, 0 });
            verifier.Add("health", new int[2] { 0, 0 });
            verifier.Add("priority", new int[2] { 0, 0 });
            verifier.Add("stick", new int[2] { 0, 0 });
            List<KeyValuePair<string, byte>> items = TargetSelection.OrderByDescending(s => s.Value).ToList();
            List<Creature> creatures = Core.Client.BattleList.GetCreatures().ToList();
            creatures.RemoveAll(c => c.Z != Core.Player.Z || c.IsSelf() || c.HPBar == 0 || c.Type != CreatureType.NPC);

            foreach (Creature creature in creatures)
            {
                Target target = Targets.Find(delegate(Target t)
                {
                    return (string.Compare(t.Name, "All", false) == 0 || string.Compare(t.Name, creature.Name, true) == 0 && (t.HPRange[0] <= creature.HPBar && t.HPRange[1] >= creature.HPBar));
                });

                if (target == null)
                {
                    continue;
                }

                if (AttackedOnly && !creature.IsAttacking())
                {
                    continue;
                }

                try
                {
                    if (Reachable && !creature.IsReachable())
                    {
                        continue;
                    }
                }
                catch { }

                if (OthersMonsters > 0)
                {
                    var playersAround = Core.Client.BattleList.GetCreatures().ToList().FindAll(delegate(Creature c)
                    {
                        return c.DistanceBetween(creature.Location) <= OthersMonsters && (c.Z == creature.Location.Z) && (c.Type == CreatureType.Player) && (!c.IsSelf());
                    });

                    if (playersAround.Count > 0 && !creature.IsAttacking())
                    {
                        continue;
                    }
                }

                if (selected == null)
                {
                    selected = creature;
                    selectedTarget = target;
                    continue;
                }

                if (selectedTarget.Action != FightActions.Attack && target.Action == FightActions.Attack)
                {
                    selected = creature;
                    selectedTarget = target;
                    continue;
                }

                verifier["distance"][0] = selected.Distance();
                verifier["health"][0] = selected.HPBar;
                verifier["priority"][0] = -selectedTarget.Priority;
                verifier["stick"][0] = (int) selected.Id;
                verifier["distance"][1] = creature.Distance();
                verifier["health"][1] = creature.HPBar;
                verifier["priority"][1] = -target.Priority;
                verifier["stick"][1] = (int) creature.Id;

                foreach (KeyValuePair<string, byte> v in items)
                {
                    if (v.Key == "stick")
                    {
                        if (creature.Id == Core.Player.RedSquare)
                        {
                            selected = creature;
                            selectedTarget = target;
                        }

                        break;
                    }

                    if (verifier[v.Key][0] > verifier[v.Key][1])
                    {
                        selected = creature;
                        selectedTarget = target;
                        break;
                    }
                }
            }

            this.target = selectedTarget;
            this.creature = selected;
        }
Exemple #7
0
 /// <summary>
 /// Draw a creature on the map
 /// </summary>
 /// <param name="c"></param>
 /// <param name="hpBar">if true the color of the name will be based on the creatures hp bar</param>
 public void DrawCreatureMarker(Creature c, bool hpBar)
 {
     if (hpBar)
         DrawMarker(c.Location, c.Name, Color.Yellow, Color.Black, Color.White, Color.Black, c.HPBar);
     else
         DrawMarker(c.Location, c.Name);
 }