public StatusGroupVM(CreatureVM creature, string name, StatusEffectVM[] statusEffects) { Creature = creature; Name = name; StatusEffects = new UpdatableCollection <StatusEffectVM>(statusEffects.Where(x => x.Match(Creature.Game.SearchText))); }
public StatusEffectVM(CreatureVM creature, AmfObject statuses, XmlStorageClass xml) : base(creature, statuses, xml) { }
public PerkVM(CreatureVM creature, AmfObject perksArray, XmlStorageClass xml) : base(creature, perksArray, xml) { }
public PerkGroupVM(CreatureVM creature, string name, PerkVM[] perks) { Creature = creature; Name = name; Perks = new UpdatableCollection <PerkVM>(perks.Where(x => x.Match(Creature.Game.SearchText))); }
protected StorageClassVM(CreatureVM creature, AmfObject items, XmlStorageClass xml) { _xml = xml; Creature = creature; _items = items; }
public KeyItemGroupVM(CreatureVM creature, string name, KeyItemVM[] keyItems) { Creature = creature; Name = name; KeyItems = new UpdatableCollection <KeyItemVM>(keyItems.Where(x => x.Match(Creature.Game.SearchText))); }
public KeyItemVM(CreatureVM creature, AmfObject keyItems, XmlStorageClass xml) : base(creature, keyItems, xml) { }