/// <summary> /// Assign a new event delegate. /// </summary> static public void Set(List <ThunderEvent> list, ThunderEvent del) { if (list != null) { list.Clear(); list.Add(del); } }
/// <summary> /// Assign a new event delegate. /// </summary> static public ThunderEvent Set(List <ThunderEvent> list, Callback callback) { if (list != null) { ThunderEvent del = new ThunderEvent(callback); list.Clear(); list.Add(del); return(del); } return(null); }
/// <summary> /// Execute an entire list of delegates. /// </summary> static public void Execute(List <ThunderEvent> list) { if (list != null) { int imax = list.Count; for (int i = 0; i < imax;) { ThunderEvent del = list[i]; if (del != null) { #if !UNITY_EDITOR && !UNITY_FLASH try { del.Execute(); } catch (System.Exception ex) { if (ex.InnerException != null) { Debug.LogError(ex.InnerException.Message); } else { Debug.LogError(ex.Message); } } #else del.Execute(); #endif if (i >= list.Count) { break; } if (list[i] != del) { continue; } if (del.oneShot) { list.RemoveAt(i); continue; } } ++i; } } }
/// <summary> /// Convenience function to check if the specified list of delegates can be executed. /// </summary> static public bool IsValid(List <ThunderEvent> list) { if (list != null) { ThunderEvent del = null; for (int i = 0, imax = list.Count; i < imax; ++i, del = null) { del = list[i]; if (del != null && del.isValid) { return(true); } } } return(false); }
/// <summary> /// Equality operator. /// </summary> public override bool Equals(object obj) { if (obj == null) { return(!isValid); } if (obj is Callback) { Callback callback = obj as Callback; #if REFLECTION_SUPPORT if (callback.Equals(mCachedCallback)) { return(true); } UnityEngine.Object target = callback.Target as UnityEngine.Object; return(mTarget == target && string.Equals(mMethodName, GetMethodName(callback))); #elif UNITY_FLASH return(callback == mCachedCallback); #else return(callback.Equals(mCachedCallback)); #endif } if (obj is Delegate) { Delegate callback = obj as Delegate; if (callback.Equals(mCachedCallback)) { return(true); } UnityEngine.Object target = callback.Target as UnityEngine.Object; return(mTarget == target && string.Equals(mMethodName, GetMethodName(callback))); } if (obj is ThunderEvent) { ThunderEvent del = obj as ThunderEvent; return(mTarget == del.mTarget && string.Equals(mMethodName, del.mMethodName)); } return(false); }
/// <summary> /// Remove an existing event delegate from the list. /// </summary> static public bool Remove(List <ThunderEvent> list, ThunderEvent ev) { if (list != null) { ThunderEvent del = null; for (int i = 0, imax = list.Count; i < imax; ++i, del = null) { del = list[i]; if (del != null && del.Equals(ev)) { list.RemoveAt(i); return(true); } } } return(false); }
/// <summary> /// Append a new event delegate to the list. /// </summary> static public ThunderEvent Add(List <ThunderEvent> list, Delegate callback, bool oneShot) { if (list != null) { ThunderEvent del = null; for (int i = 0, imax = list.Count; i < imax; ++i, del = null) { del = list[i]; if (del != null && del.Equals(callback)) { return(del); } } ThunderEvent ed = new ThunderEvent(callback); ed.oneShot = oneShot; list.Add(ed); return(ed); } Debug.LogWarning("Attempting to add a callback to a list that's null"); return(null); }
/// <summary> /// Append a new event delegate to the list. /// </summary> static public void Add(List <ThunderEvent> list, ThunderEvent ev, bool oneShot) { if (ev.mRawDelegate || ev.target == null || string.IsNullOrEmpty(ev.methodName)) { Add(list, ev.mCachedCallback, oneShot); } else if (list != null) { ThunderEvent del = null; for (int i = 0, imax = list.Count; i < imax; ++i, del = null) { del = list[i]; if (del != null && del.Equals(ev)) { return; } } ThunderEvent copy = new ThunderEvent(ev.target, ev.methodName); copy.oneShot = oneShot; if (ev.mParameters != null && ev.mParameters.Length > 0) { copy.mParameters = new Parameter[ev.mParameters.Length]; for (int i = 0; i < ev.mParameters.Length; ++i) { copy.mParameters[i] = ev.mParameters[i]; } } list.Add(copy); } else { Debug.LogWarning("Attempting to add a callback to a list that's null"); } }
/// <summary> /// Append a new event delegate to the list. /// </summary> static public void Add(List <ThunderEvent> list, ThunderEvent ev) { Add(list, ev, ev.oneShot); }