Exemple #1
0
 public static void DrawLocaleSelection(GUIContent label, string[] locales, int selected)
 {
     EditorGUI.BeginChangeCheck();
     selected = EditorGUILayout.Popup(label.text, selected, locales);
     if (EditorGUI.EndChangeCheck())
     {
         ShaderEditor.Active.PropertyDictionary[ShaderEditor.PROPERTY_NAME_LOCALE].MaterialProperty.floatValue = selected;
         ShaderEditor.ReloadActive();
     }
 }
Exemple #2
0
 private static void LocaleDropdown()
 {
     EditorGUI.BeginChangeCheck();
     EditorGUILayout.BeginHorizontal();
     GUILayout.Label(new GUIContent(Locale.editor.Get("locale"), Locale.editor.Get("locale_tooltip")), GUILayout.ExpandWidth(false));
     Locale.editor.selected_locale_index = EditorGUILayout.Popup(Locale.editor.selected_locale_index, Locale.editor.available_locales, GUILayout.ExpandWidth(false));
     if (Locale.editor.Get("translator").Length > 0)
     {
         GUILayout.Label(Locale.editor.Get("translation") + ": " + Locale.editor.Get("translator"), GUILayout.ExpandWidth(false));
     }
     EditorGUILayout.EndHorizontal();
     if (EditorGUI.EndChangeCheck())
     {
         Config.Singleton.locale = Locale.editor.available_locales[Locale.editor.selected_locale_index];
         Config.Singleton.Save();
         ShaderEditor.ReloadActive();
     }
 }