public LandingSiteOptimizer(BallisticJump module, double velocity, Vector3d direction, float dtol) : base(module, dtol) { m = module; this.velocity = velocity; this.direction = direction; angle = 0; // Utils.Log("BJ: V {}, dir {}", velocity, direction); }
public LandingSiteCorrector(BallisticJump module, double velocity, float dtol) : base(module, velocity, Vector3d.zero, dtol) { }