public void DrawCharacter(SpriteBatch spriteBatch, AsciiFontTexture2D asciiFontTexture2D, Player player)
 {
     spriteBatch.Draw(asciiFontTexture2D.Texture2D, new Rectangle((_rectangle.X + player.X) * asciiFontTexture2D.GlyphWidth, (_rectangle.Y + player.Y) * asciiFontTexture2D.GlyphHeight,
         asciiFontTexture2D.GlyphWidth, asciiFontTexture2D.GlyphHeight), asciiFontTexture2D.RectangleFromGlyph(64), Color.Yellow);
 }
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            IsMouseVisible = true;

            _keyboardHandler = new KeyboardHandler();
            _mouseHandler = new MouseHandler();

            _gameStateManager = new GameStateManager();
            _gameStateManager.Push(new MenuGameState(this));

            _map = new Map();
            _map.Width = 10;
            _map.Height = 10;
            _map.TileSet = new TileSet();
            _map.TileSet.Tiles = new List<Tile>
            {
                new Tile { Name = "Void", Glyph = 8, Color = Color.White, Walkable = false, Transparent = true },
                new Tile { Name = "Floor", Glyph = 249, Color = Color.White, Walkable = false, Transparent = true },
                new Tile { Name = "Wall", Glyph = 219, Color = Color.White, Walkable = false, Transparent = true },
            };
            _map.TileSet.TileWidth = 8;
            _map.TileSet.TileHeight = 8;

            _map.TileData = new int[_map.Width, _map.Height];
            for (var x = 0; x < _map.Width; x++)
            {
                for (var y = 0; y < _map.Width; y++)
                {
                    _map.TileData[x, y] = 1;
                }
            }

            _player = new Player { X = 0, Y = 0 };

            _statusView = new StatusView(new Rectangle(0, 89, 160, 90));
            _consoleView = new ConsoleView(new Rectangle(0, 0, 80, 89), Color.Green);
            _console = new Console();
            _console.Log("test");

            _worldView = new WorldView(new Rectangle(80, 0, 80, 89));

            base.Initialize();
        }