public RoomInstance(int roomID)
        {
            mRoomID = roomID;
            mRoomInfo = InstanceManager.Game.Rooms.GetRoom(roomID);
            LoadReactor(mRoomInfo.ReactorType);
            mMemberSessions = new Dictionary<long, int>();
            mRoomUsers = new Dictionary<long, RoomUser>();
            mRoomUserIDs = new List<int>();
            mRoomInteractor = new RoomInteractor(mRoomID, this);
            mDoorEntries = new Dictionary<long, int>();

            if (RoomInfo.ReactorType == "LidoReactor" || RoomInfo.ReactorType == "RooftopReactor") Interactor.mHasPoolCam = true;
        }
 public void DestroyRoom()
 {
     mRoomInteractor.DestroyInteractor();
     mRoomInteractor = null;
 }