public Server(int initNumConnections, int saeaBuffSize, int NAcceptArgs) { this.NAcceptArgs = NAcceptArgs; bufferMan = new BufferManager(saeaBuffSize, saeaBuffSize * initNumConnections * 1); //Only alloc Reads m_readPool = new SocketAsyncEventArgsPool(this); m_writePool = new SocketAsyncEventArgsPool(this); this.Init(initNumConnections); }