Exemple #1
0
        internal Cursor CreateCursor(BitmapSource renderBitmap, int width, int height)
        {
            // unfortunately, this byte array will get placed on the large object heap more than likely ...
            byte[] pixels = GetBitmapPixels(renderBitmap, width, height);

            // -height specifies top-down bitmap
            BITMAPV5HEADER bInfo = new BITMAPV5HEADER(width, -height, 32);
            IntPtr ppvBits = IntPtr.Zero;
            BitmapHandle dibSectionHandle = null;

            try
            {
                dibSectionHandle = new BitmapHandle(CreateDIBSection(IntPtr.Zero, ref bInfo, DIB_RGB_COLORS, out ppvBits, IntPtr.Zero, 0));

                // copy the pixels into the DIB section now ...
                Marshal.Copy(pixels, 0, ppvBits, pixels.Length);

                if (!dibSectionHandle.IsInvalid && ppvBits != IntPtr.Zero)
                {
                    return CreateCursor(width, height, dibSectionHandle);
                }
            }
            finally
            {
                if (dibSectionHandle != null)
                {
                    dibSectionHandle.Dispose();
                }
            }

            return null;
        }
Exemple #2
0
        private Cursor CreateCursor(int width, int height, BitmapHandle dibSectionHandle)
        {
            BitmapHandle monoBitmapHandle = null;
            try
            {
                monoBitmapHandle = new BitmapHandle(CreateBitmap(width, height, 1, 1, IntPtr.Zero));

                ICONINFO icon = new ICONINFO();
                icon.IsIcon = false;
                icon.xHotspot = 0;
                icon.yHotspot = 0;
                icon.ColorBitmap = dibSectionHandle;
                icon.MaskBitmap = monoBitmapHandle;

                _iconHandle = CreateIconIndirect(ref icon);
                if (!_iconHandle.IsInvalid)
                {
                    return CursorInteropHelper.Create(_iconHandle);
                }
            }
            finally
            {
                // destroy the temporary mono bitmap now ...
                if (monoBitmapHandle != null)
                {
                    monoBitmapHandle.Dispose();
                }
            }

            return null;
        }