private void SendQuestion(Game game) { var question = game.Provider.GetNextQuestion(); Clients.Group(game.Name).RecieveQuestion(game.Players[game.PlayerIndex].Name, question); Clients.Caller.RecieveQuestion(game.Players[game.PlayerIndex].Name, question); game.PlayerIndex++; game.PlayerIndex = game.PlayerIndex % 2; }
public void StartGame() { _startedGames[_newGame.Name] = _newGame; SendQuestion(_newGame); _newGame = new Game(); }