static void Main(string[] args) { Game aGame = new Game(); aGame.MapOne(); Console.WriteLine(aGame.TestMap(aGame.GetMapOne())); aGame.Run(); /* aGame.MoveLeft(); aGame.MinotaursTurn(); aGame.MoveUp(); aGame.MinotaursTurn();/* // aGame.MinotaursTurn(); /* aGame.MoveLeft(); aGame.MoveUp(); aGame.MoveDown(); aGame.MoveRight(); aGame.MoveDown();*/ Console.ReadKey(); }
public void SetGame(Game aGame) { myGame = aGame; }
internal void SetGame(Game aGame) { myGame = aGame; }
public Controller(IView theView, Game theModel) { view = theView; model = theModel; }