Exemple #1
0
        public WelcomeForm()
        {
            InitializeComponent();

            UIConfig.FindImgFolder(5);

            playerInput1.Color = PlayerColor.red;
            playerInput2.Color = PlayerColor.green;
            playerInput3.Color = PlayerColor.blue;
            playerInput4.Color = PlayerColor.yellow;

            playerInputs[0] = playerInput1;
            playerInputs[1] = playerInput2;
            playerInputs[2] = playerInput3;
            playerInputs[3] = playerInput4;

            foreach (PlayerInput playerInput in playerInputs)
            {
                playerInput.AddDefaultAI(typeof(TestAI));
                playerInput.AddAI(typeof(MCTSAI));
                playerInput.AddAI(typeof(EvolutionA));
                playerInput.AddAI(typeof(EvolutionB));
                playerInput.AddAI(typeof(MCTSIR));
            }
        }
Exemple #2
0
        public async Task PlayAsync(IAction action, System.Action endGame, System.Action redraw = null)
        {
            Move(action);
            redraw?.Invoke();

            IPlayer currentAIPlayer;
            int     week, year;

            while (!AreAllPlayersDone() && ActivePlayer is IAIPlayer)
            {
                // save info to check for faulty AI
                week            = ActivePlayer.Time.CurrentWeek;
                year            = ActivePlayer.Time.CurrentYear;
                currentAIPlayer = ActivePlayer;

                action = await Task.Run(() => ((IAIPlayer)ActivePlayer).AI.TakeAction(this));

                Move(action);

                //check for broken AI infinite loop
                if (ActivePlayer == currentAIPlayer && ActivePlayer.Time.CurrentWeek == week && ActivePlayer.Time.CurrentYear == year && !(action is ZeppelinAction))
                {
                    UIConfig.ErrorDialog("It looks like the AI is trying to make an invalid move. You can try to let it decide again, but if it's deterministic you'll probably have to end the game.");
                }

                redraw?.Invoke();
            }

            if (AreAllPlayersDone())
            {
                endGame?.Invoke();
            }
        }
Exemple #3
0
        /// <summary>
        /// Loads the game from file specified by tbFilePath.Text and starts it
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void bStartLoaded_Click(object sender, EventArgs e)
        {
            string filePath = tbFilePath.Text;

            IUIGame game;

            try
            {
                game = GameState.Deserialize(filePath);
            }
            catch (Exception exception)
            {
                UIConfig.ErrorDialog("Error loading the game from file:\n" + exception.Message);
                return;
            }

            this.Hide();
            GameForm gameForm = new GameForm(game);

            gameForm.ShowDialog();

            this.Close();
        }
Exemple #4
0
        /// <summary>
        /// Opens file browser and then saves the current game state
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void bSaveGame_Click(object sender, EventArgs e)
        {
            //open file browser
            SaveFileDialog sfd = new SaveFileDialog()
            {
                Filter           = "THB | *.thb",
                RestoreDirectory = true
            };

            if (sfd.ShowDialog() == DialogResult.OK)
            {
                try
                {
                    GameState.Serialize(game, sfd.FileName);
                    MessageBox.Show("Game state successfully saved");
                }
                catch (Exception exception)
                {
                    UIConfig.ErrorDialog("Error saving the game state:\n" + exception.Message);
                    return;
                }
            }
        }
Exemple #5
0
        /// <summary>
        /// Starts a new game with the player data from this form.
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void bStartNew_Click(object sender, EventArgs e)
        {
            // check player count
            int playerCount;

            if ((playerCount = GetPlayerCount()) < 2 || playerCount > 4)
            {
                MessageBox.Show("Unsupported number of players");
                return;
            }

            // load config file (.thc)
            try
            {
                GameSettings.LoadFromFile(@"thebes_config.thc");
            }
            catch (Exception exception)
            {
                if (exception is FileNotFoundException)
                {
                    UIConfig.ErrorDialog("File not found error:\n" + exception.Message);
                }
                else if (exception is FormatException)
                {
                    UIConfig.ErrorDialog("Error processing the config file:\n" + exception.Message);
                }
                else
                {
                    UIConfig.ErrorDialog("Unknown error reading the config file:\n" + exception.Message);
                }
                return;
            }

            // check for invalid namess
            if (AnyInvalidNames())
            {
                MessageBox.Show("Each player has to have a distinct name");
                return;
            }



            UIGame game = new UIGame(playerCount);

            // Create Players
            Dictionary <IPlayer, PlayerColor> players = new Dictionary <IPlayer, PlayerColor>();
            Player player;

            foreach (PlayerInput playerInput in playerInputs)
            {
                if (playerInput.Selected())
                {
                    if (playerInput.IsHuman())
                    {
                        player = new Player(
                            playerInput.PlayerName(),
                            GameSettings.Places.OfType <IDigSite>().ToList(),
                            GameSettings.StartingPlace,
                            UIConfig.ErrorDialog,
                            game.AvailableCards.ChangeDisplayedCards,
                            game.AvailableCards.GiveCard,
                            game.Deck.Discard,
                            game.ActiveExhibitions.GiveExhibition,
                            game.DrawTokens,
                            game.PlayersOnWeek
                            );
                    }
                    else
                    {
                        player = new AIPlayer(
                            playerInput.PlayerName(),
                            GameSettings.Places.OfType <IDigSite>().ToList(),
                            GameSettings.StartingPlace,
                            GameSettings.Places,
                            UIConfig.ErrorDialog,
                            game.AvailableCards.ChangeDisplayedCards,
                            game.AvailableCards.GiveCard,
                            game.Deck.Discard,
                            game.ActiveExhibitions.GiveExhibition,
                            game.DrawTokens,
                            game.PlayersOnWeek
                            );

                        IAI ai = (IAI)playerInput.Type.Assembly.CreateInstance(playerInput.Type.FullName, false, 0, null, new object[] { playerCount }, null, null);



                        ((AIPlayer)player).Init(ai);
                    }

                    players.Add(player, playerInput.Color);
                }
            }

            // initialize game
            try
            {
                game.Initialize(players);
            }
            catch (Exception exception)
            {
                UIConfig.ErrorDialog("Error initializing the game:\n" + exception.Message);
                return;
            }

            // open game form
            this.Hide();
            GameForm gameForm = new GameForm(game);

            gameForm.ShowDialog();
            this.Close();
        }
Exemple #6
0
        /// <summary>
        /// Called after every action. Redraws the board with current data
        /// </summary>
        public void UpdateBoard()
        {
            // zeppelin button
            if (game.ActivePlayer.Zeppelins > 0 && !(game.ActivePlayer is IAIPlayer))
            {
                cbUseZeppelin.Checked = false;
                cbUseZeppelin.Visible = true;
            }
            else
            {
                cbUseZeppelin.Visible = false;
            }

            // player displays
            foreach (PlayerDisplay playerDisplay in playerDisplays)
            {
                playerDisplay.UpdateInfo();
            }

            // display cards
            for (int i = 0; i < displayCards.Length; i++)
            {
                UIConfig.ReplaceImage(displayCards[i], GetImage(game.DisplayedCards[i]));
                cardToolTips[i].SetToolTip(displayCards[i], game.DisplayedCards[i]?.Description);
            }

            // exhibitions
            for (int i = 0; i < exhibitions.Length; i++)
            {
                if (game.DisplayedExhibitions[i] != null)
                {
                    UIConfig.ReplaceImage(exhibitions[i], GetImage(game.DisplayedExhibitions[i]));
                    exhibitionToolTips[i].SetToolTip(exhibitions[i], game.DisplayedExhibitions[i].Description);
                }
                else
                {
                    UIConfig.RemoveImage(exhibitions[i]);
                }
            }

            // week counter
            foreach (KeyValuePair <IPlayer, TransparentPictureBox> player_pb in smallPieces.OrderByDescending(kvp => kvp.Key))
            {
                player_pb.Value.Location = layout.WeekCounter[player_pb.Key.Time.CurrentWeek - 1].RectanglePositionCenter(player_pb.Value.Width, player_pb.Value.Height);
                player_pb.Value.Top     -= 10 * (player_pb.Key.Time.SameWeekOrder - 1);
                player_pb.Value.BringToFront();
            }

            //bonus tokens
            foreach (KeyValuePair <IDigSite, TransparentPictureBox> kvp in bonusTokens)
            {
                if (game.BonusTokens[kvp.Key] == null)
                {
                    if (pBoard.Controls.Contains(kvp.Value))
                    {
                        pBoard.Controls.Remove(kvp.Value);
                    }
                }
            }

            // player pieces
            int offset = 0;

            foreach (KeyValuePair <IPlayer, TransparentPictureBox> player_pb in bigPieces)
            {
                player_pb.Value.Location = layout.Places[player_pb.Key.CurrentPlace.Name].RectanglePositionCenter(player_pb.Value.Width, player_pb.Value.Height);
                player_pb.Value.Left    += offset;
                offset += 20;
            }


            // year counter
            int index = (game.ActivePlayer.Time.CurrentYear % 10) - 1;

            if (index > 2)
            {
                index = 2;
            }
            yearCounter.Location = layout.YearCounter[index].RectanglePositionCenter(yearCounter.Width, yearCounter.Height);

            // grey out buttons
            if (game.ActivePlayer is IAIPlayer)
            {
                bEndYear.Enabled = false;
            }
            else
            {
                bEndYear.Enabled = true;
            }

            this.Refresh();
        }