private void finishGan_Click(object sender, EventArgs e) { mainMenu menu = new mainMenu(); menu.Visible = true; this.Close(); }
private void The_Snake_Field_KeyDown(object sender, KeyEventArgs e) { if (e.KeyCode == Keys.Up) { snakeDirection = "Up"; } if (e.KeyCode == Keys.Down) { snakeDirection = "Down"; } if (e.KeyCode == Keys.Left) { snakeDirection = "Left"; } if (e.KeyCode == Keys.Right) { snakeDirection = "Right"; } if (e.KeyCode == Keys.Escape) { updateField.Stop(); this.Close(); mainMenu mainMenu = new mainMenu(); mainMenu.Visible = true; } if (e.KeyCode == Keys.Space) { ++clicksBtn; switch (clicksBtn) { case 1: updateField.Stop(); break; case 2: updateField.Start(); break; } if (clicksBtn == 2) { clicksBtn = 0; } } }