public News(DeepOne p_deepone, GraphicsDeviceManager p_graphics, SpriteBatch p_spriteBatch, ContentManager content, Souls p_souls, Buttons p_buttons) { Content = content; deepone = p_deepone; graphics = p_graphics; spriteBatch = p_spriteBatch; souls = p_souls; buttons = p_buttons; }
public Upgrades(DeepOne p_deepone, GraphicsDeviceManager p_graphics, SpriteBatch p_spriteBatch, ContentManager content, Souls p_souls, News p_news, Images p_images) { Content = content; deepone = p_deepone; graphics = p_graphics; spriteBatch = p_spriteBatch; souls = p_souls; news = p_news; images = p_images; }
static void Main() { using (var game = new DeepOne()) game.Run(); }