public Location LoadOldGraves()
        {
            Location returnData;

            returnData             = new Location();
            returnData.Name        = "Old Graves";
            returnData.Description = "These graves are ancient. The foul stench still feels faint.";

            //Adjacent Locations
            Dictionary <string, LocationDefinition> adjacentLocationDefintions = new Dictionary <string, LocationDefinition>();

            //Town Center
            LocationDefinition locationDefinition = BeachTowerCemetery.GetTownInstance().GetEntranceDefinition();

            adjacentLocationDefintions.Add(locationDefinition.LocationKey, locationDefinition);

            locationDefinition = BeachTowerCemetery.GetTownInstance().GetNewGravesDefinition();
            adjacentLocationDefintions.Add(locationDefinition.LocationKey, locationDefinition);


            returnData.AdjacentLocationDefinitions = adjacentLocationDefintions;

            return(returnData);
        }
        public Location LoadEntrance()
        {
            Location returnData;

            returnData             = new Location();
            returnData.Name        = "Cemetery";
            returnData.Description = "A small cemetery within walking distance of the village. There is a foul stench in the air. You can feel that an evil presence is nearby but you cannot see anything suspicious.";

            //Adjacent Locations
            Dictionary <string, LocationDefinition> adjacentLocationDefintions = new Dictionary <string, LocationDefinition>();

            //Town Center
            LocationDefinition locationDefinition = BeachTowerCapturedVillage.GetTownInstance().GetEntranceDefinition();

            adjacentLocationDefintions.Add(locationDefinition.LocationKey, locationDefinition);

            locationDefinition = BeachTowerCemetery.GetTownInstance().GetOldGravesDefinition();
            adjacentLocationDefintions.Add(locationDefinition.LocationKey, locationDefinition);


            returnData.AdjacentLocationDefinitions = adjacentLocationDefintions;

            return(returnData);
        }
        public Location LoadNewGraves()
        {
            Location returnData;

            returnData             = new Location();
            returnData.Name        = "New Graves";
            returnData.Description = "These graves are rather new. You wonder how many graves will be added to this section from the pirate raid. The foul stench grows stronger.";

            //Adjacent Locations
            Dictionary <string, LocationDefinition> adjacentLocationDefintions = new Dictionary <string, LocationDefinition>();

            //Town Center
            LocationDefinition locationDefinition = BeachTowerCemetery.GetTownInstance().GetOldGravesDefinition();

            adjacentLocationDefintions.Add(locationDefinition.LocationKey, locationDefinition);

            locationDefinition = BeachTowerCemetery.GetTownInstance().GetCatacombsDefinition();
            adjacentLocationDefintions.Add(locationDefinition.LocationKey, locationDefinition);


            returnData.AdjacentLocationDefinitions = adjacentLocationDefintions;

            return(returnData);
        }
        public Location LoadCatacombs()
        {
            Location returnData;

            returnData             = new Location();
            returnData.Name        = "Catacombs";
            returnData.Description = "There are several ancient catacombs in this section of the cemetery. The foul stench in the air is oppressing here. You can feel evil seeping into your bones.";

            //Adjacent Locations
            Dictionary <string, LocationDefinition> adjacentLocationDefintions = new Dictionary <string, LocationDefinition>();

            //Town Center
            LocationDefinition locationDefinition = BeachTowerCemetery.GetTownInstance().GetNewGravesDefinition();

            adjacentLocationDefintions.Add(locationDefinition.LocationKey, locationDefinition);

            locationDefinition = BeachTowerCatacomb.GetTownInstance().GetEntranceDefinition();
            adjacentLocationDefintions.Add(locationDefinition.LocationKey, locationDefinition);


            returnData.AdjacentLocationDefinitions = adjacentLocationDefintions;

            return(returnData);
        }
Exemple #5
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        public Location LoadEntrance()
        {
            Location returnData;

            returnData             = new Location();
            returnData.Name        = "Opened Catacomb";
            returnData.Description = "An opened catacomb. The feeling of evil is seeping within this catacomb";

            //Adjacent Locations
            Dictionary <string, LocationDefinition> adjacentLocationDefintions = new Dictionary <string, LocationDefinition>();

            //Town Center
            LocationDefinition locationDefinition = BeachTowerCemetery.GetTownInstance().GetCatacombsDefinition();

            adjacentLocationDefintions.Add(locationDefinition.LocationKey, locationDefinition);

            locationDefinition = BeachTowerCatacomb.GetTownInstance().GetSmallHallwayDefinition();
            adjacentLocationDefintions.Add(locationDefinition.LocationKey, locationDefinition);


            returnData.AdjacentLocationDefinitions = adjacentLocationDefintions;

            return(returnData);
        }